I found that there was no Chess representation written in Erlang. So, I wrote Binbo.
Binbo is a Chess representation written in pure Erlang usin...
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That's a great job ❗
I have got an original validation system rule. Would like to share.
How to contact you directly to explain you how it works?
Thank you!
Why not to publish your solution right here in comments? Is it a secret? :)
Haha...
No, because the whole idea is about a 5 page document...
You can find my email in every source file of the project
Hi Serguey
My whole work is in French. I could not find an old translation to English.
Here is the part l was referring to.
chessbid.blogspot.com
Hi,
looks good, but doesn't seem faster than bitboards
Ok, we need to try.
Anyway have a couple of new concepts to mix with your app to create a chess engine if you are interested...
Once l publish them l will tell you.
Ok. It should be tried.
Anyway l will publish the rest of the work as soon l have time.
I will ping you.
Concept is a good thing, but not enough. You should prove it with the code.
Looking forward :)
BTW, Binbo now passes all perft tests: chessprogramming.org/Perft_Results
I do believe Erlang is perfect for concurrency and speed, unfortunately do not know nothing about it...
Is there any tuto to install it on server?
Congratulations for perft...
okay. I will try to summarize the idea in a few paragraphs ...
Binbo is now armed with UCI protocol support and is able to communicate with chess engines such as Stockfish, Shredder, Houdini, etc.
You can therefore write your own client-side or server-side chess bot application on top of Binbo, or just play with engine right in Erlang shell.