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Completing the Gameplay Foundation with Custom AI Enemies (Dev Log #22)

This development cycle focused on completing the custom enemy pipeline for Magickness™.

Using our DAZ Studio → Unreal Engine 5 workflow, we've integrated custom enemies that now support the core gameplay behaviors needed for the first public demo.

Current enemy functionality includes:

World spawning
Free roaming AI
Player aggro
Combat
Taking damage
Death
Loot drops

This concludes the Demo Series of development logs.

Over the past several months, we've built the core gameplay systems that form the foundation of Magickness™—character progression, gathering, crafting, equipment, combat, Magick, consumables, clothing, and now AI-driven enemies.

With the technical foundation established, development can now shift toward expanding the world of Pangea with new environments, creatures, quests, and gameplay content.

📺 Dev Log #22:
https://youtu.be/MAP2LJh_Cc

⭐ Wishlist on Steam:
https://store.steampowered.com/app/4824870/Magickness

🌐 https://magickness.com

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