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DomTech Gaming

Indie game studio building Magickness™ in UE5 — focused on scalable systems, animation pipelines, and AI-assisted development workflows.

Joined Joined on  Personal website https://domtechgaming.com
Building Unlockable Ability UI + HUD Integration in UE5 (Dev Log #10)

Building Unlockable Ability UI + HUD Integration in UE5 (Dev Log #10)

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1 min read
From Systems to Gameplay: Implementing the First Ability in UE5 (Animation Blending)

From Systems to Gameplay: Implementing the First Ability in UE5 (Animation Blending)

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Designing a Scalable Character Stats & Abilities System for an MMORPG (UE5)

Designing a Scalable Character Stats & Abilities System for an MMORPG (UE5)

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Designing an Inventory UI System in UE5 + Using AI to Accelerate UI Development

Designing an Inventory UI System in UE5 + Using AI to Accelerate UI Development

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From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

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Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

Building a Full Player Onboarding Flow in UE5 (Account Email Character Creation)

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Debugging Character Systems in UE5.4 + Integrating AI Into My Dev Workflow

Debugging Character Systems in UE5.4 + Integrating AI Into My Dev Workflow

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Rebuilding Character Preview Systems in UE5.4 (Mixamo + MakeHuman Pipeline)

Rebuilding Character Preview Systems in UE5.4 (Mixamo + MakeHuman Pipeline)

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2 min read
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