step 1
Install opengl on your device. I am using ubuntu but you can use any os. I installed opengl from here.
step 2
Creating a window is the hardest thing i could find tutorials on. All of them were outdated or used a weird extra library that slowed your computer down.
however this is the working method:
#include<GL/freeglut.h>
//Program to create an empty Widdow
void init(){
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); //Line C
glutInitWindowSize(640,480);
glutInitWindowPosition(1000,200);
glutCreateWindow("Simple Window");
}
void display()
{
glClearColor(1.0,1.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
// gluOrtho2D(0.0,100.0,0,100.0);
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv); //Line A
init(); //Line B
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
step 3
compiling is weird for c++. You would just think it would include the library for you, but NO. You have to specify them.
here's what worked for me:
g++ main.cpp -o main -lGLU -lglut -lGL
step 4
enjoy and code until your heart is content.
made by dwarfŧ. :)
Top comments (3)
What is glFlush() for in this context?
if you remove it the background color will not be white (for linux anyway) but thanky you for the question :)
I was wondering why my project didn't need a glFlush to change the background color, but it calls a function called glutSwapBuffers that apparently does an implicit glFlush. It was cool to find out, thanks for the post!