Why I built MázliBoost
I wanted to build a small Windows gaming utility that focuses on simple, understandable optimizations instead of mysterious "one-click FPS booster" magic.
So I built MázliBoost.
MázliBoost is a lightweight Windows 10/11 gaming optimization utility written in C# and WPF.
The goal is simple:
Give the user control over what gets changed.
What can it do?
The current V0.1.3 release includes:
- Automatic game detection
- Windows Game Mode optimization
- Game DVR / background capture optimization
- Game process priority optimization
- High Performance power plan
- Background optimization options
- English and Hungarian localization
- A separate "More Optimizations & Tweaks" section
- Reversible Windows UI tweaks where applicable
For example, the More Optimizations & Tweaks section contains options such as:
- Visual Effects to best performance
- Disable Transparency Effects
- Reduce Menu Show Delay
- Reduce Mouse Hover Delay
Windows appearance-related tweaks are explicitly marked as such and are designed to be reversible.
Why another Windows optimizer?
Because I wanted to understand how these things actually work.
Instead of hiding everything behind one giant "BOOST" button, I wanted each optimization to be visible and independently controllable.
The project is also intentionally small.
I'm not trying to build a gigantic "Windows optimizer suite" on day one.
V0.1.3 is just the beginning.
Built with
- C#
- .NET 8
- WPF
- Visual Studio
- Windows Registry APIs
- Windows Power Configuration
- WMI / System.Management
The project currently targets Windows 10 and Windows 11.
What's next?
There are already several ideas for future versions:
- Better system information
- More Windows tweaks
- More gaming optimizations
- Improved UI
- Better GPU-related options
- More localization
- Automatic updates
- More detailed optimization feedback
I also want to keep the project transparent: if a tweak changes something in Windows, the user should know what it does.
Open source
The source code is available on GitHub:
The latest release is V0.1.3, for now.
Feedback
This is still a small project, so I'm very interested in constructive feedback.
If you have ideas for useful, safe and measurable optimizations, I'd love to hear them.
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