DEV Community

Cover image for CPU (Central Processing Unit) — Complete Deep-Dive Guide for Developers
Farhad Rahimi Klie
Farhad Rahimi Klie

Posted on • Edited on

CPU (Central Processing Unit) — Complete Deep-Dive Guide for Developers

CPU (Central Processing Unit) — Complete Deep-Dive Guide for Developers

The CPU (Central Processing Unit) is the core execution engine of every computer system. Every line of code you write—JavaScript, Python, C++, SQL, or Assembly—eventually becomes CPU instructions.
To write efficient software, understand performance, debug low-level issues, or learn Assembly and System Design, you must understand the CPU deeply.

This article explains the CPU from silicon logic to machine instructions, step by step.


1. What Is a CPU?

A CPU is a programmable electronic circuit that:

  • Fetches instructions from memory
  • Decodes them
  • Executes them
  • Stores results

This process is called the Instruction Cycle.

At a high level:

Software → Compiler → Assembly → Machine Code → CPU
Enter fullscreen mode Exit fullscreen mode

2. High-Level CPU Architecture

A modern CPU is composed of these major subsystems:

+--------------------------------------------------+
|                    CPU                           |
|                                                  |
|  +-----------+  +-----------+  +-------------+ |
|  | Control   |  | Execution |  | Registers   | |
|  | Unit (CU) |  | Units     |  |             | |
|  +-----------+  +-----------+  +-------------+ |
|                                                  |
|  +---------------- Cache (L1/L2/L3) ------------+|
|                                                  |
+--------------------------------------------------+
Enter fullscreen mode Exit fullscreen mode

Core Components

  1. Control Unit (CU)
  2. Arithmetic Logic Unit (ALU)
  3. Registers
  4. Cache Memory
  5. Clock
  6. Instruction Decoder
  7. Execution Units
  8. Bus Interface

3. CPU Clock and Timing

The clock synchronizes all CPU operations.

  • Measured in GHz
  • 3.5 GHz = 3.5 billion cycles per second

Each instruction takes multiple clock cycles.

Example:

ADD RAX, RBX
Enter fullscreen mode Exit fullscreen mode

May take:

  • Fetch: 1 cycle
  • Decode: 1 cycle
  • Execute: 1–3 cycles
  • Write-back: 1 cycle

4. Instruction Cycle (Fetch–Decode–Execute)

Every CPU follows this loop:

Step 1: Fetch

  • Instruction Pointer (IP / RIP) points to memory
  • Instruction loaded into Instruction Register

Step 2: Decode

  • Control Unit interprets opcode
  • Determines operands and execution unit

Step 3: Execute

  • ALU / FPU / SIMD executes instruction

Step 4: Write Back

  • Result stored in register or memory

5. Registers (Fastest Storage)

Registers are inside the CPU, faster than cache.

General-Purpose Registers (x86-64)

Register Purpose
RAX Accumulator
RBX Base
RCX Counter
RDX Data
RSI Source Index
RDI Destination Index
RSP Stack Pointer
RBP Base Pointer
RIP Instruction Pointer

Example (Assembly)

mov rax, 10
mov rbx, 20
add rax, rbx   ; rax = 30
Enter fullscreen mode Exit fullscreen mode

6. Arithmetic Logic Unit (ALU)

The ALU performs:

  • Addition
  • Subtraction
  • Bitwise AND/OR/XOR
  • Shifts
  • Comparisons

Example:

cmp rax, rbx
jg greater
Enter fullscreen mode Exit fullscreen mode

ALU sets CPU flags:

  • Zero Flag (ZF)
  • Carry Flag (CF)
  • Sign Flag (SF)
  • Overflow Flag (OF)

7. Floating Point Unit (FPU)

The FPU handles:

  • Floating-point arithmetic
  • IEEE-754 operations

Example:

movsd xmm0, [a]
addsd xmm0, [b]
Enter fullscreen mode Exit fullscreen mode

8. SIMD & Vector Units

SIMD = Single Instruction, Multiple Data

Used for:

  • Graphics
  • AI
  • Video
  • Scientific computing

Examples:

  • SSE
  • AVX
  • AVX-512
vmovaps ymm0, ymm1
vaddps  ymm0, ymm0, ymm2
Enter fullscreen mode Exit fullscreen mode

9. CPU Cache Hierarchy

CPU cache reduces memory latency.

Cache Levels

Level Location Speed Size
L1 Per core Fastest 32–128 KB
L2 Per core Fast 256 KB–1 MB
L3 Shared Slower 8–64 MB

Memory access order:

Registers → L1 → L2 → L3 → RAM
Enter fullscreen mode Exit fullscreen mode

10. Cache Lines and Cache Coherency

  • Cache works in cache lines (usually 64 bytes)
  • MESI protocol keeps caches consistent across cores:

    • Modified
    • Exclusive
    • Shared
    • Invalid

11. Instruction Set Architecture (ISA)

ISA defines:

  • Instructions
  • Registers
  • Addressing modes
  • ABI compatibility

Common ISAs

  • x86-64 (Intel / AMD)
  • ARM64
  • RISC-V

Example x86 instruction:

add rax, rbx
Enter fullscreen mode Exit fullscreen mode

12. CISC vs RISC

CISC (x86)

  • Complex instructions
  • Variable length
  • Fewer instructions per program

RISC (ARM, RISC-V)

  • Simple instructions
  • Fixed length
  • More instructions

13. Pipelines

Modern CPUs use instruction pipelines:

Fetch → Decode → Execute → Memory → Write Back
Enter fullscreen mode Exit fullscreen mode

Multiple instructions are processed in parallel.


14. Superscalar Execution

CPU executes multiple instructions per cycle.

Example:

  • ALU + FPU + Load unit all working simultaneously

15. Out-of-Order Execution

CPU reorders instructions internally for efficiency.

mov rax, [a]
mov rbx, [b]
add rcx, rdx
Enter fullscreen mode Exit fullscreen mode

CPU executes add early if operands ready.


16. Branch Prediction

Branches slow pipelines.

CPU predicts:

if (x > 0)
Enter fullscreen mode Exit fullscreen mode

Wrong prediction → pipeline flush → performance penalty.


17. Speculative Execution

CPU executes predicted paths before knowing outcome.

This led to vulnerabilities:

  • Spectre
  • Meltdown

18. Memory Addressing Modes

Examples:

mov rax, [rbx]
mov rax, [rbx + 8]
mov rax, [rbx + rcx*4]
Enter fullscreen mode Exit fullscreen mode

19. Stack and Stack Frame

Stack stores:

  • Function arguments
  • Local variables
  • Return addresses
push rbp
mov rbp, rsp
sub rsp, 32
Enter fullscreen mode Exit fullscreen mode

20. Interrupts and Exceptions

Interrupts stop normal execution:

  • Hardware interrupts (keyboard, timer)
  • Software interrupts (syscalls)

Example:

syscall
Enter fullscreen mode Exit fullscreen mode

21. Privilege Levels (Rings)

Ring Access
Ring 0 Kernel
Ring 3 User programs

System calls switch Ring 3 → Ring 0.


22. Multi-Core CPUs

Modern CPUs have:

  • Multiple cores
  • Shared cache
  • Hardware threads (SMT / Hyper-Threading)

23. CPU and Operating System

OS responsibilities:

  • Scheduling
  • Context switching
  • Memory protection

Context switch saves:

  • Registers
  • Flags
  • Instruction pointer

24. From C Code to CPU

C Code

int add(int a, int b) {
    return a + b;
}
Enter fullscreen mode Exit fullscreen mode

Assembly

mov eax, edi
add eax, esi
ret
Enter fullscreen mode Exit fullscreen mode

Machine Code

89 f8
01 f0
c3
Enter fullscreen mode Exit fullscreen mode

25. Performance Factors

CPU performance depends on:

  • Clock speed
  • IPC (Instructions per cycle)
  • Cache hit rate
  • Branch prediction accuracy
  • Memory latency

26. Why CPU Knowledge Matters for Developers

Understanding the CPU helps you:

  • Write faster code
  • Debug performance issues
  • Learn Assembly & ABI
  • Understand compilers
  • Build system-level software
  • Master system design

27. Summary

The CPU is not a black box.
It is a highly optimized instruction execution engine built from:

  • Registers
  • ALUs
  • Pipelines
  • Caches
  • Predictors
  • Schedulers

Every abstraction eventually collapses into CPU instructions.

If you understand the CPU, you understand computing.

Top comments (1)

Collapse
 
producerflow profile image
Producerflow

Interested!