A printable Orléans log lives or dies on the one record nobody keeps: the final tally itself, because Orléans is a bag-building game played over exactly eighteen rounds, and the points arrive from three different places that are only combined after the last round ends. At game end you score your coins at 1 point each, your goods at 1 point for grain, 2 for cheese, 3 for wine, 4 for wool, and 5 for brocade, and then you add your Citizen tiles plus your trading stations, multiplied by your level on the development track. Nobody at the table argues about whether the game ended; they argue about whether that brocade was really still in the bag of goods, whether that trading station was really built, and what development level the winner was actually sitting on when the eighteenth round closed.
The bag draw is where the argument starts, because the draw is the only mechanic nobody can rewind. Each round you draw followers from your bag equal to your position on the Knights track, starting with a Farmer, a Boatman, a Craftsman, and a Trader, and you place them on your player board to activate actions, but an action only fires when every spot beneath it is filled. The log records, per round, which followers were drawn, which actions they filled, which followers were sent to the Beneficial Deeds board and never return to the bag, and which goods and coins each completed action produced, because a tally built from eighteen rounds of draws cannot be reconstructed from a single total written on a napkin. The Census is the second trap: the player furthest ahead on the Farmer track gains 1 coin and the player furthest behind loses 1, so the log keeps a coin column that is updated round by round instead of leaving the running total to whoever remembers the most Census payouts.
The worked scoring line is the part buyers actually check before they trust the sheet. Take player A, who ends with 8 coins for 8 points, plus goods of 4 grain at 1 point each for 4, 2 cheese at 2 points each for 4, 1 wine at 3 points for 3, 1 wool at 4 points for 4, and 1 brocade at 5 points for 5, for a goods total of 20, plus 3 Citizen tiles and 4 trading stations for 7, multiplied by development level 3 for 21, for a total of 49. Player B ends with 10 coins for 10 points, plus goods of 5 grain for 5, 1 cheese for 2, 2 wine for 6, and 1 brocade for 5, for a goods total of 18, plus 2 Citizen tiles and 3 trading stations for 5, multiplied by development level 4 for 20, for a total of 48. The line reads: A, coins 8 plus goods 20 plus 7 times development 3, total 49, against B at coins 10 plus goods 18 plus 5 times development 4, total 48. A wins by a single point, and every one of those points came from a different pile on the table.
The counterfactuals are what make the log worth printing rather than scribbling. If A had built one fewer trading station, A would drop from 7 times development 3, or 21, to 6 times 3, or 18, and fall from 49 to 46, losing to B's 48, which is why every trading station is logged by city instead of as a tick mark. If B had climbed one more step on the development track, B would rise from 5 times 4, or 20, to 5 times 5, or 25, and climb from 48 to 53, winning outright, which is why the development level is recorded at the end of every round and not just at the end of the game. And if A had held one fewer brocade, A would drop from goods 20 to goods 15 and fall from 49 to 44, which is why the goods column records each good by type and not just as a count.
That is why the sheet sells as a download rather than as a blank score pad. A blank pad records a final total nobody can audit; a worked bag-draw log records the decision the table actually argued about, with drawn followers, completed actions, goods by type, coins, Citizen tiles, trading stations by city, and the development level all on the same line, so the endgame falls out of the sheet instead of out of a twenty-minute recount. Print it, update one line per round as followers are drawn and actions fire, and the next time someone says their Orléans tally adds up to forty-nine, the answer is on the paper, not in anyone's memory.
This is an unofficial fan-made log sheet, not affiliated with or endorsed by dlp games or Capstone Games. Orléans is a board game designed by Reiner Stockhausen.
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