If your sprite animation "shimmers" between frames, the issue is often inconsistent frame anchoring.
Quick fix that worked for us:
- Pick one anchor point for every frame (usually feet center).
- Align all frames to that anchor on export.
- Keep frame canvas size consistent.
- Preview in-engine with nearest-neighbor scaling only.
We tested this workflow in SpriteStudio and the jitter dropped immediately in motion.
If anyone has a different anti-jitter workflow, Iβd love to compare notes.
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