I keep seeing frame-to-frame jitter in otherwise good pixel-art animations, so I tested SpriteStudio's Fix Alignment mode on the same running fox sheet.
In-product SpriteStudio screenshot (Fix Alignment UI)
Before/after proof frame
- Before: frame placement looked inconsistent while scrubbing.
- After: same sheet normalized with grounded feet and stable playback.
If you're debugging jitter, this flow helped:
- Open sheet in SpriteStudio
- Run Fix Alignment
- Scrub + animate to verify grounded motion
- Export only after playback is stable
Curious: what’s your most stubborn sprite-jitter case lately?


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