Would You For Cash? is a pass the phone party game for iPhone. Money hypotheticals. Yes or no. Then you argue about why.
The App Store CTA is useless for a lot of traffic. People open the site on a laptop, hit the wall, and bounce. So the landing page now has five Classic style sample cards you can play in the browser before you install.
Try it: https://gumbosveins.github.io/would-you-for-cash/#try
What I shipped
- A tiny sample deck (five cards).
- Yes / No buttons plus Y and N on the keyboard.
- A yes / no tally at the end with a copyable line you can text a friend.
- An iOS Smart App Banner so Safari on iPhone can jump straight to the store.
- A short FAQ for the usual questions (free? iPhone only? two players?).
The full Classic deck stays free on the App Store. Premium decks are optional one time unlocks. No ads. No account.
App Store: https://apps.apple.com/app/would-you-for-cash/id6759262761
Why this instead of more blog posts about billing kits
I spent weeks writing Polar / Next.js / Vercel kit posts. Checkouts opened. Orders stayed at zero. That treadmill does not pay the bill. A product people can try in 30 seconds is a better funnel than another soft sell tutorial.
If you host game nights or ship small iOS tools, I would love harsh feedback on the sample flow and which deck people unlock first.
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