Depends on the purpose and who's implementing something. In single threaded applications mutable data structures implemented as classes might be a good option for performance reasons.
Golang has structs, they're kinda-sorta object-like, but no classes. Rust is designed to be a good fit for C++ developers and sticks to inherited designs except when it conflicts with the borrower and type system.
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so, class itself is a bad design? the new comers of programming langue(rust,t go) just remove it.
Depends on the purpose and who's implementing something. In single threaded applications mutable data structures implemented as classes might be a good option for performance reasons.
Golang has structs, they're kinda-sorta object-like, but no classes. Rust is designed to be a good fit for C++ developers and sticks to inherited designs except when it conflicts with the borrower and type system.