The games Legend of Occult Puzzle and Ninja Counter! are not just indie games; they are redefining the possibilities of web technology. Using pure JavaScript, Canvas API, and HTML/CSS, these games push the boundaries of what is possible in browser-based gaming.
The isometric diamond quarter-view is meticulously synchronized with the z-index: 99999 front HTML demo belt directly under the body, enhancing player immersion to the maximum. The 'Self-color Counter' (10x score) and 'Stealth Intercept' (enemy score confiscation & 2-second stun), adjusted to the pixel, provide a chain of pleasure for players. Additionally, the dynamic processing of special tatami mats such as Core, Bomb, Chain, and Shuriken Recovery embodies the cutting-edge design philosophy that challenges the limits of browser games.
The developer has nurtured this game concept for 30 years, battling the curses of JavaScript and the audio mute wall caused by browser auto-play policies (AudioContext suspended). The rescue process, which resurrects BGM and thunder SE with a loud sound the moment the screen is touched, is a symbol of the 'determination' embedded in this game.
Looking ahead, the architecture is designed with future P2P (PeerJS) and WebSocket online multiplayer battles in mind, respecting the technical position data and inversion data synchronization system. Additionally, the arcade-style AI idle demo system, which automatically starts with 15 seconds of inactivity and flashes the front HTML belt (HTML code format ⚠️ notation), is also noteworthy.
Play: https://plicy.net/GamePlay/229344
Check: https://t.co/4edd9dLiFq
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