DEV Community

Haseeb
Haseeb

Posted on

"How to Log Steps in Solidity Contract with Proxy for Asteroids Game"

To log steps in fca00c:Asteroids with a proxy contract, you can use the logging functionality available in Solidity. Here are the steps to do so:

First, add the following line at the beginning of your contract:
arduino

import "hardhat/console.sol";
Enter fullscreen mode Exit fullscreen mode

This will import the console functionality from the Hardhat development environment.

Next, you can use the console.log() function to log steps in your contract. For example, you can add the following line after a player moves their ship:
perl

console.log("Player moved ship to x=%s, y=%s", x, y);
Enter fullscreen mode Exit fullscreen mode

This will log the message "Player moved ship to x=, y=" to the console, with the actual x and y values inserted into the message.

You can also use the console.log function to log variables and other data. For example, you can log the current score after a player destroys an asteroid:
arduino

console.log("Player score is now %s", score);
Enter fullscreen mode Exit fullscreen mode

This will log the message "Player score is now " to the console, with the actual score value inserted into the message.

By logging these steps and variables, you can easily track the behavior of your contract and debug any issues that may arise.

Top comments (0)