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Muhammed Shafin P
Muhammed Shafin P

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Potential Use Cases for the Hybrid Async-Native Engine

TL;DR

This post explores potential use cases for a hybrid Python/C async-native engine using GIL and Non-GIL threads with a Shared Memory Bus

Introduction

Following my previous post about the Hybrid Async-Native Engine design concept, I've been thinking about where this architecture might actually be useful. I want to share some potential scenarios where the dual GIL/Non-GIL thread model with Shared Memory Bus could theoretically provide benefits.

Important disclaimer: These are conceptual use cases based on my understanding of the design. I haven't implemented or tested any of these scenarios, so there may be issues or limitations I'm not aware of. If you think any of these use cases are incorrect or impractical, please let me know — I'm here to learn.

1️⃣ Machine Learning Training Pipeline (CPU + GPU)

How It Could Work With My Design

Training Scenario Architecture:

┌─────────────────┐
│ C Threads       │ → Data Loading & Preprocessing
│ (Non-GIL)       │    • Load batches from disk
│                 │    • Normalization, resizing
└────────┬────────┘    • Feature transformations
         │             • Augmentation (rotation, crop, etc.)
         ▼
┌─────────────────┐
│ Shared Memory   │ → Zero-Copy Transfer
│ Bus             │    • Preprocessed batches ready
└────────┬────────┘    • No Python serialization overhead
         │
         ▼
┌─────────────────┐
│ GIL Thread(s)   │ → Training Orchestration
│ (Python)        │    • Model training loop
│                 │    • Forward/backward passes
└────────┬────────┘    • Loss calculation
         │             • Optimizer steps
         │             • Logging & checkpointing
         ▼
┌─────────────────┐
│ GPU             │ → Heavy Computation
│                 │    • Matrix operations
└─────────────────┘    • Gradient calculations
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Benefits I'm Hoping For

CPU/GPU Parallelism: While the GPU is busy training on batch N, C threads are already preparing batch N+1.

Reduced Python Bottleneck: Python isn't blocked waiting for CPU preprocessing to complete.

High Throughput: Could be especially useful for:

  • Large datasets that don't fit in memory
  • Video processing (frame extraction, augmentation)
  • Multi-modal data (text + images + audio)

Scalable: More C threads can saturate available CPU cores for preprocessing.

Challenges I'm Aware Of

⚠️ Tensor Handling: Passing Python objects (like PyTorch tensors) safely between threads might require using PyTorch's C++ API (libtorch) or careful memory management.

⚠️ GPU Memory Transfer: The bridge between CPU Shared Memory Bus and GPU memory needs careful design to avoid leaks.

⚠️ Thread Starvation: C threads doing heavy preprocessing might compete for CPU resources with Python GIL threads.

⚠️ Framework Integration: PyTorch/TensorFlow have their own threading models — not sure how they'd interact with my engine.

Pipeline Flow

C threads → preprocess data → Shared Memory Bus → Python GIL thread → GPU training
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Question for the community: Is this approach actually beneficial, or do modern ML frameworks already handle this efficiently with their own data loaders?


2️⃣ Web / Backend Server (Async I/O + CPU Processing)

Scenario

A web API that handles both I/O-heavy operations (database queries, external API calls) and CPU-intensive tasks (image processing, encryption, compression).

How My Engine Could Help

Architecture:

  • GIL Threads: Handle async I/O operations
    • API endpoint routing
    • Database queries (async)
    • External HTTP requests
    • WebSocket connections
  • C Threads: Handle CPU-heavy tasks
    • Image resizing/compression
    • Video encoding
    • Encryption/decryption
    • Data compression
  • Shared Memory Bus: Transfer results without copying

Example Workflow:

User uploads image → Python receives upload (GIL thread)
                   → c_spawn(resize_image) (C thread)
                   → Result in Shared Memory Bus
                   → Python stores to DB (GIL thread)
                   → Response sent to user
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Benefits I Hope For

I/O and CPU work in parallel: Async I/O doesn't get blocked by CPU-intensive tasks.

Better resource utilization: CPU cores used for heavy work, async handles many connections concurrently.

Reduced latency: Users don't wait for CPU processing to start I/O operations.

Challenges

⚠️ Complexity: Is this simpler than just using Celery + Redis for background tasks?

Verdict: This seems feasible, but I'm not sure if the added complexity is worth it compared to existing solutions.


3️⃣ Data Pipelines / ETL (Extract, Transform, Load)

Scenario

Processing large datasets through multiple transformation stages.

Architecture

  • GIL Threads: Orchestrate pipeline stages, handle I/O

    • Read from data sources (databases, files, APIs)
    • Write to destinations
    • Coordinate pipeline flow
    • Logging and monitoring
  • C Threads: Heavy transformations

    • Parse and transform CSV/JSON/binary data
    • Apply complex calculations
    • Data validation and cleaning
    • Aggregations and computations
  • Shared Memory Bus: Hold intermediate results between stages

Example Pipeline

Stage 1: Python reads CSV → Shared Memory
Stage 2: C threads parse & transform → Shared Memory
Stage 3: C threads aggregate → Shared Memory
Stage 4: Python writes to database
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Benefits

High throughput: CPU transformations don't block I/O operations.

Memory efficiency: Zero-copy between stages using Shared Memory Bus.

Scalable: Add more C threads as data volume grows.

Questions

❓ Is this better than frameworks like Apache Spark or Dask for large-scale ETL?

❓ How do I handle backpressure if one stage is slower than others?


4️⃣ Real-Time Simulation / Game Engine

Scenario

A game or simulation engine where Python handles high-level logic and C handles performance-critical calculations.

Architecture

  • GIL Threads: Game scripting and logic

    • AI decision making (Python scripts)
    • Event handling
    • Game state management
    • UI and rendering coordination
  • C Threads: Performance-critical systems

    • Physics calculations
    • Collision detection
    • Pathfinding algorithms
    • Procedural generation
  • Shared Memory Bus: Share simulation state

Example

Python: NPC makes decision to move
   ↓
C Thread: Calculate path (A* algorithm)
   ↓
Shared Memory: Path coordinates
   ↓
Python: Update game state and render
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Benefits

Python flexibility: Game logic in Python for rapid iteration.

C performance: Critical systems run at full CPU speed.

Real-time capable: Physics and pathfinding don't block game loop.

Concerns

⚠️ This might be over-engineered — mature game engines already solve this problem.

⚠️ Synchronization between Python logic and C physics could be complex.


5️⃣ Machine Learning Inference Server

Scenario

High-throughput API server for model inference.

Architecture

  • GIL Threads: API handling

    • Receive inference requests
    • Queue management
    • Response formatting
    • Logging and monitoring
  • C Threads: CPU-based inference

    • Preprocessing (for models that need it)
    • CPU model inference (for lightweight models)
    • Post-processing
  • Shared Memory Bus: Store preprocessed inputs and outputs

  • GPU (Optional): For large models, Python orchestrates GPU inference

Workflow

Request → Python GIL thread → C thread preprocessing → Shared Memory
                            → GPU inference (if needed)
                            → Python formats response
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Benefits

High concurrency: Handle many inference requests simultaneously.

Efficient resource use: CPU preprocessing doesn't block I/O.

Flexible: Can use CPU or GPU based on model size.

Questions

❓ Would this actually be faster than existing inference servers (TensorFlow Serving, TorchServe)?

❓ How does this compare to using ONNX Runtime with multiple threads?


Summary Table: Use Case Feasibility

Use Case Theoretical Benefit Implementation Complexity Concerns
ML Training Pipeline High (parallel preprocessing) High (tensor handling, GPU bridge) Framework integration unclear
Web/Backend Server Medium (I/O + CPU parallel) Medium May be overkill vs. existing tools
ETL/Data Pipelines High (throughput, zero-copy) Medium Backpressure handling needed
Game Engine Medium (scripting + performance) High Synchronization complexity
ML Inference Server Medium-High (concurrency) Medium Compare to existing solutions

My Hope and Request for Feedback

I hope my design could fit into at least some of these scenarios and provide real value. However, I'm very aware that:

  1. I haven't tested any of this — these are theoretical use cases
  2. Existing solutions might be better — mature frameworks already solve many of these problems
  3. Implementation challenges might be severe — the devil is in the details

If you think any of these use cases are incorrect, impractical, or I'm missing something fundamental, please tell me! I'm sharing this to learn, not to claim that my design is definitely useful.

Questions for the Community

  • Have you worked on similar hybrid Python/C systems? What challenges did you face?
  • Are any of these use cases actually valuable, or are existing tools sufficient?
  • Which use case seems most promising vs. most problematic?
  • Am I underestimating the complexity of any of these scenarios?
  • Are there other use cases I haven't considered where this architecture might help?

Author: @hejhdiss (Muhammed Shafin P)

Original Design Post: Hybrid Async-Native Engine for Python - Design Concept

These are theoretical use cases for a conceptual design. I welcome criticism and corrections — my goal is to learn whether this approach has merit.

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