Physics transforms boring games into engaging experiences. Here are 5 systems you can build in Scratch today.
What Is Physics in Games?
Physics simulates real-world forces:
- Gravity - Objects fall naturally
- Momentum - Moving objects keep moving
- Friction - Things slow down over time
- Collision - Realistic bouncing and impact
System 1: Basic Gravity (Start Here)
The foundation of all physics games:
when green flag clicked
set [y velocity] to (0)
forever
// Gravity pulls down
change [y velocity] by (-1)
// Apply movement
change y by (y velocity)
// Ground collision
if <touching [ground]?> then
repeat until <not <touching [ground]?>>
change y by (1)
end
set [y velocity] to (0)
end
end
What you get: Sprites fall naturally and land on platforms.
Use for: Every platformer, falling object game, jumping mechanic
System 2: Platformer Physics
Add horizontal movement, friction, and jumping:
when green flag clicked
set [x velocity] to (0)
set [y velocity] to (0)
forever
// Left/right input
if <key [right arrow] pressed?> then
change [x velocity] by (1)
end
if <key [left arrow] pressed?> then
change [x velocity] by (-1)
end
// Speed limit
if <(x velocity) > [8]> then
set [x velocity] to (8)
end
// Friction
set [x velocity] to ((x velocity) * (0.85))
// Movement
change x by (x velocity)
// Gravity
change [y velocity] by (-1)
change y by (y velocity)
// Jump
if <<key [space] pressed?> and <touching [ground]?>> then
set [y velocity] to (15)
end
end
Result: Professional-feeling character control
System 3: Realistic Bouncing
Make balls bounce with energy loss:
when green flag clicked
set [y velocity] to (0)
forever
// Gravity
change [y velocity] by (-1)
change y by (y velocity)
// Bounce
if <touching [ground]?> then
repeat until <not <touching [ground]?>>
change y by (1)
end
// Reverse and lose energy
set [y velocity] to ((y velocity) * (-0.7))
// Stop if too weak
if <([abs v] of (y velocity)) < [2]> then
set [y velocity] to (0)
end
end
end
Physics principle: Multiplying by -0.7 = bounce at 70% height
Use for: Bouncing balls, falling objects, pinball
System 4: Projectile Arc (Angry Birds Style)
Launch objects with realistic trajectories:
// Launch
when [space] key pressed
set [x velocity] to (15)
set [y velocity] to (10)
// Flight
when I receive [launch]
repeat until <touching [ground]?>
// Gravity affects vertical only
change [y velocity] by (-0.5)
// Movement
change x by (x velocity)
change y by (y velocity)
// Air resistance
set [x velocity] to ((x velocity) * (0.98))
end
Result: Objects fly in parabolic arcs
System 5: Slope Physics
Climb ramps realistically:
forever
change x by (x velocity)
// If touching ground, try climbing
if <touching [ground]?> then
set [climb attempt] to (0)
repeat (8)
change y by (1)
change [climb attempt] by (1)
// Successfully climbed
if <not <touching [ground]?>> then
stop [this script]
end
end
// Too steep - push back
change y by ((0) - (climb attempt))
change x by ((0) - (x velocity))
set [x velocity] to (0)
end
end
Smart detection: Tries to climb up to 8 pixels, fails if too steep
Common Physics Bugs
Bug 1: Falling Through Ground
Cause: Moving too fast in one frame
Fix: Pixel-perfect collision
repeat ([abs v] of (y velocity))
change y by (sign of y velocity)
if <touching [ground]?> then
change y by (sign of y velocity * -1)
set [y velocity] to (0)
stop [this script]
end
end
Bug 2: Infinite Bouncing
Cause: Not losing energy
Fix: Multiply by less than 1
set [y velocity] to ((y velocity) * (-0.7)) // Loses 30%
Bug 3: Jittery on Ground
Cause: Collision fighting movement
Fix: Only stop when moving down
if <<touching [ground]?> and <(y velocity) < [0]>> then
set [y velocity] to (0)
end
Quick Reference
| System | Difficulty | Best For |
|---|---|---|
| Gravity | ⭐ Easy | All physics games |
| Platformer | ⭐⭐ Medium | Side-scrollers |
| Bouncing | ⭐⭐ Medium | Ball games |
| Projectiles | ⭐⭐⭐ Medium | Angry Birds clones |
| Slopes | ⭐⭐⭐ Hard | Advanced platformers |
Complete Tutorial
For advanced techniques including:
- Rope/pendulum physics
- Car racing mechanics
- Destruction physics
- Performance optimization
- Collision debugging
[ https://itsmybot.com/how-to-create-physics-based-games-in-scratch/
]( https://itsmybot.com/how-to-create-physics-based-games-in-scratch/
)
Your Turn
Which physics system will you build first?
Drop a comment with your project idea!
Pro tip: Start with basic gravity, then add one system at a time. Don't try to build everything at once.
About: I teach game development at ItsMyBot, where we help kids aged 5-15 learn coding through project-based courses. Physics is always a favorite breakthrough moment!
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