If you are planning to becoming an indie game developer then you should give a try to Gideros Studio Studio.
Why Choose Gideros Studio to build games?
These are the main reasons to start using Gideros for your next game:
- Gideros Studio is free and open-source.
- Cross-platform to publish your game to multiple platforms.
- Fully IDE to develop, test and publish your game.
- Easy and fast game development, ideal for prototyping.
- Object oriented programming is supported.
- Your game runs at Native speed in every published platform.
- Gideros Studio provides a Plugins system to extend it.
- Active Forum to resolve any question.
Gideros Studio is Free
Gideros Studio is a free and open-source development environment to make cross-platform 2D games in a easy and quick way.
Gideros Studio needs OpenGL 3.0 or better and at least 1Ghz and 1Gb RAM and runs on:
- Windows XP, Vista, 7, 8, 10
- Mac OS X Lion or later.
- Linux with Wine Emulator or compile from source code.
- Raspberry Pi 2 or 3, compiling compile from source code.
Gideros Studio is Open source
The Gideros Studio is also open source and available in the Github repositories, so you can study how it works.
Cross-platform feature allows you to develop your game with only one code base, and publish it to multiple platforms.
The following is the list of supported platforms:
Gideros Studio is developed on top of C/C++ and OpenGL, so your game runs at native speed on every supported platform.
Additionally Gideros allows to develop native code for one specific platform with the provided Plugins system.
Gideros Studio uses Lua programming language to help you to build your next 2D indie game.
In my opinion Lua is one of the easiest and powerfull programming language. Take a look to the official Lua web
For instance the following source code displays a PNG image at the position (100, 100)
local bmp = Bitmap.new(Texture.new("ball.png", true)) bmp:setPosition(100, 100) stage:addChild(bmp)
Quite simple, isn't it?
Furthermore you can read the Gideros LUA API reference to know Lua modules and Enhancements provided by Gideros Studio.
The Texture class loads PNG image to memory and Bitmap displays the PNG to screen,write only 3 lines of code to display image to screen.
Gideros Studio provides a complete Integrated Development Environment (IDE) for quick developing and testing your indie games.
Gideros Studio includes a code editor with project files manager, Lua syntax checking and find/replace tools to build your game without another external editor.
Create main.lua file as the starting point of your next indie game.
When finally you were ready to publish then Gideros Studio also allows you to export it to several platforms with no additional effort.
I've just developed my own Arkamania Brick Breaker game in just one month, published for Android and iOS.
For testing purposes you will use Gideros Player with Hot Reloading feature which speeds up game development.
Change your Lua code in Gideros Studio, save and test your game instantly in Gideros Player. Repeat, repeat and repeat this process and finish your game without realizing it.
This is how looks my Flappy Creature game in Gideros Player:
Gideros Studio Plugins is a feature which enable to develop a C/C++/Swift/Java/Kotlin library and call functions of this library from Lua code.
This is really useful when you need to integrate third-party libraries (Google Play Services, Facebook, In-app billing, Ads…) to your game.
Many plugins are already developed and available from Gideros Labs, but you can develop your own in case you need it. Usually Plugins are developed in C/C++ for all platforms, Java/Kotlin for Android and Swift/Objective-C for iOS.
You can read Creating Plugins for Android article for more information.
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