I write a daily email about Go, and this is a repost from my series Exploring the Go Spec. You're invited to sign up and follow along.
Let’s continue our exploration of rune literals, which began on Monday. In summary from yesterday, a rune in Go represents a Unicode code point. Continuing from there…
Rune literals
A rune literal is expressed as one or more characters enclosed in single quotes, as in
'x'
or'\n'
. Within the quotes, any character may appear except newline and unescaped single quote. A single quoted character represents the Unicode value of the character itself, while multi-character sequences beginning with a backslash encode values in various formats.The simplest form represents the single character within the quotes; since Go source text is Unicode characters encoded in UTF-8, multiple UTF-8-encoded bytes may represent a single integer value. For instance, the literal
'a'
holds a single byte representing a literala
, Unicode U+0061, value0x61
, while'ä'
holds two bytes (0xc3 0xa4
) representing a literala
-dieresis, U+00E4, value0xe4
.
There are a few things I want to call out about this section of the spec, that aren’t always obvious, or are easily forgotten. Especially if you’re not already very familiar with Unicode.
- A
rune
represents a single “character” (technically: unicode code point, see yesterday's discussion). - A
rune
is not a single byte. (In fact,rune
is an alias forint32
, so it’s actually 4 bytes) - A
rune
is not necissarily a single visible character, as many visible characters are built by combining multiple codepoints.
As pointed out in the spec, both 'a'
and 'ä'
are valid rune
literals. The first also corresponds to a single ASCII (or Unicode) byte: 0x61
. The second corresponds to two UTF-8 bytes: 0xc3
, 0xa4
. So it’s immediately clear that a rune
may contain multiple bytes.
But recall the example from yesterday as well: 'ў'
is a valid rune literal, and represents two bytes: 0xd1
, 0x9e
. But in contrast, the visually identical 'ў'
is not a valid rune
literal, because it contains two Unicode code points, each of two bytes: у
(0xd1
, 0x83
) followed by the breve mark, ˘
, (0xcc
, 0x86
).
As you might expect, this can be an easy place to get tripped up. What you see on the screen is quite frequently not the whole story. I know of no fool-proof way to solve this confusion. The best I know is to be aware that the confusion exists, so when you see an error along the lines of “more than one character in rune literal”, you know where to begin your search.
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