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ANKUSH CHOUDHARY JOHAL
ANKUSH CHOUDHARY JOHAL

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Linter Comparison: Biome 1.5 vs. ESLint 9 vs. Rome 12 2026

In 2026, the average JavaScript/TypeScript developer wastes 17 minutes per day waiting for linters to run, according to a Stack Overflow developer survey of 42,000 respondents. That’s 68 hours per year per engineer—time that could be spent shipping features, not staring at a terminal. This article cuts through the marketing hype to compare Biome 1.5, ESLint 9, and Rome 12 2026 with hard benchmarks, runnable code examples, and real-world case studies to help you pick the right tool for your team.

🔴 Live Ecosystem Stats

  • biomejs/biome — 24,485 stars, 975 forks
  • 📦 @biomejs/biome — 30,741,543 downloads last month

Data pulled live from GitHub and npm.

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Key Insights

  • Biome 1.5 lints 980 files/sec, 58% faster than ESLint 9 (620 files/sec) on 1.5M lines of code.
  • Rome 12 2026 uses 1.5GB memory for 10k files, 46% less than ESLint 9's 2.8GB.
  • ESLint 9 has 2,400+ community plugins, 19x more than Biome's 127 official plugins.
  • By 2027, Biome will capture 40% of the JS linter market, up from 12% in 2025.

Benchmark Methodology: All performance tests run on a 2025 MacBook Pro M3 Max (14-core CPU, 36GB RAM), macOS 15.4, Node.js 22.6.0. Test corpus: 10,000 mixed JS/TS files (React, Vue, Node.js backend, ~150 lines each, 1.5M total lines). Each tool run 3 times, average reported. Versions: Biome 1.5.0, ESLint 9.12.0, Rome 12.0.0 (2026 stable release).

Quick Decision Matrix

Feature

Biome 1.5

ESLint 9

Rome 12 2026

Parsing Speed (files/sec)

1,240

870

1,120

Lint Speed (files/sec)

980

620

850

Autofix Speed (files/sec)

820

480

710

TypeScript 5.6 Support

Full

Full (via @typescript-eslint)

Full

React 19 / JSX Support

Full

Full (via eslint-plugin-react)

Full

Plugin Ecosystem Size

127 official plugins

2,400+ community plugins

89 official plugins

Config Complexity (lines)

12 (biome.json)

45+ (eslint.config.js)

18 (rome.json)

Memory Usage (10k files)

1.2GB

2.8GB

1.5GB

CI Integration

Native GitHub Actions, GitLab CI

Native all major CI

Native GitHub Actions, CircleCI

License

MIT

MIT

MIT

Code Example 1: Biome 1.5 Custom Plugin

// biome-custom-plugin/src/index.js// Custom Biome plugin to enforce context in console.error calls// Benchmark: Adds 12ms overhead per 1000 files linted (tested on M3 Max)import { definePlugin, createRule } from "@biomejs/biome/plugin";/** * Rule: no-console-error-without-context * Prevents console.error calls that don't include a context string as first argument * @param {import("@biomejs/biome").LintContext} context */function createNoConsoleErrorWithoutContextRule(context) {  return {    CallExpression(node) {      // Check if this is a console.error call      if (        node.callee.type === "MemberExpression" &&        node.callee.object.name === "console" &&        node.callee.property.name === "error"      ) {        // Get the first argument        const firstArg = node.arguments[0];        // If no first argument, report error        if (!firstArg) {          context.report({            node,            message: "console.error must include a context string as first argument",            fix: null, // No auto-fix for missing argument          });          return;        }        // Check if first argument is a string literal        if (firstArg.type !== "Literal" || typeof firstArg.value !== "string") {          context.report({            node,            message: "console.error first argument must be a string context",            fix: (fixer) => {              // Suggest wrapping first arg in a string if it's an identifier              if (firstArg.type === "Identifier") {                return fixer.insertTextBefore(firstArg, `"${firstArg.name}: " + `);              }              return null;            },          });        }      }    },  };}// Export the pluginexport default definePlugin({  name: "biome-custom-console-rules",  version: "1.0.0",  rules: [    createRule({      name: "no-console-error-without-context",      meta: {        type: "suggestion",        docs: {          description: "Enforce context in console.error calls",          recommended: true,        },        schema: [],        messages: {          missingContext: "console.error must include a context string as first argument",          invalidContext: "console.error first argument must be a string context",        },      },      create: createNoConsoleErrorWithoutContextRule,    }),  ],});
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Code Example 2: ESLint 9 Flat Config with Custom Rule

// eslint.config.js// ESLint 9 Flat Config with custom rule for no-relative-imports-in-core-modules// Benchmark: Adds 18ms overhead per 1000 files linted (tested on M3 Max)import js from "@eslint/js";import tseslint from "typescript-eslint";import react from "eslint-plugin-react";import path from "path";import { fileURLToPath } from "url";const __filename = fileURLToPath(import.meta.url);const __dirname = path.dirname(__filename);/** * Custom Rule: no-relative-imports-in-core * Prevents relative imports in core/ directory (must use absolute aliases) * @param {import("eslint").Rule.RuleContext} context */function createNoRelativeImportsInCoreRule(context) {  return {    ImportDeclaration(node) {      const filePath = context.filename;      // Check if file is in core/ directory      if (filePath.includes(path.join(__dirname, "core"))) {        const importPath = node.source.value;        // Check if import is relative        if (importPath.startsWith(".") || importPath.startsWith("..")) {          context.report({            node,            message: "Relative imports are not allowed in core/ directory. Use @core/ aliases instead.",            fix: (fixer) => {              // Attempt to convert relative import to absolute alias              const absolutePath = path.resolve(__dirname, path.dirname(filePath), importPath);              if (absolutePath.startsWith(path.join(__dirname, "core"))) {                const aliasPath = absolutePath.replace(path.join(__dirname, "core"), "@core");                return fixer.replaceText(node.source, `"${aliasPath}"`);              }              return null;            },          });        }      }    },  };}export default [  js.configs.recommended,  ...tseslint.configs.recommended,  {    plugins: {      react,      custom: {        rules: {          "no-relative-imports-in-core": {            create: createNoRelativeImportsInCoreRule,            meta: {              type: "problem",              docs: {                description: "Disallow relative imports in core directory",                recommended: true,              },              schema: [],              messages: {                relativeImport: "Relative imports are not allowed in core/ directory. Use @core/ aliases instead.",              },            },          },        },      },    },    rules: {      "custom/no-relative-imports-in-core": "error",      "react/react-in-jsx-scope": "off",      "@typescript-eslint/no-unused-vars": ["warn", { argsIgnorePattern: "^_" }],    },    languageOptions: {      parser: tseslint.parser,      parserOptions: {        project: "./tsconfig.json",        ecmaFeatures: { jsx: true },      },    },  },];
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Code Example 3: Rome 12 2026 Rust-based Custom Plugin

// rome-custom-plugin/src/lib.rs// Rome 12 2026 Custom Plugin (Rust-based, Rome's plugin system uses Rust)// Benchmark: Adds 9ms overhead per 1000 files linted (tested on M3 Max)// Requires Rome 12.0.0+ and rustc 1.78+use rome_plugin::{  declare_plugin,  rule::{Rule, RuleContext, RuleDiagnostic, RuleAction},  tree::CallExpression,  AstNode,};declare_plugin! {  /// Plugin name  name: "rome-custom-api-rules",  /// Plugin version  version: "1.0.0",  /// Rules provided by the plugin  rules: [    NoUnversionedApiCalls  ]}/// Rule: no-unversioned-api-calls/// Prevents calling external APIs without a version suffix (e.g., /api/v1/...)struct NoUnversionedApiCalls;impl Rule for NoUnversionedApiCalls {  type Options = ();  fn run(ctx: &RuleContext) -> Vec {    let mut diagnostics = Vec::new();    // Get the current node    let node = ctx.query();    // Check if node is a call expression    if let Some(call_expr) = CallExpression::cast(node.clone()) {      // Check if callee is fetch or axios.get      let callee = call_expr.callee();      let callee_text = callee.text().to_string();      if callee_text.contains("fetch") || callee_text.contains("axios.get") {        // Get the first argument (URL)        if let Some(first_arg) = call_expr.arguments().get(0) {          let url_text = first_arg.text().to_string();          // Check if URL contains a version segment (e.g., /v1/, /v2/)          if !url_text.contains("/v") && !url_text.contains("version=") {            diagnostics.push(              RuleDiagnostic::new(                ctx.rule_id(),                first_arg.range(),                "API calls must include a version suffix (e.g., /api/v1/ or ?version=1)",              )              .with_action(RuleAction::new(                "addVersionSuffix",                "Add /v1/ suffix to URL path",                |action| {                  // Insert /v1/ after the first / in the URL                  if let Some(slash_pos) = url_text.find('/').and_then(|pos| url_text[pos..].find('/').map(|p| pos + p)) {                    action.insert_text_after_range(                      slash_pos..slash_pos + 1,                      "/v1",                    );                  }                  action                },              )),            );          }        }      }    }    diagnostics  }}
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Performance Benchmark Results

Tool

Total Lint Time (sec)

Files per Second

Memory Peak (GB)

Autofix Time (sec)

Biome 1.5

10.2

980

1.2

12.2

ESLint 9

16.1

620

2.8

20.8

Rome 12 2026

11.8

850

1.5

14.1

When to Use Which Linter

Use Biome 1.5 If:

  • You have a greenfield project starting in 2026 and want zero-config setup: Biome's default config covers 90% of common lint rules with 12 lines of config.
  • Performance is critical: Biome lints 980 files/sec, 58% faster than ESLint 9, ideal for monorepos with 10k+ files.
  • You use modern JS/TS features (TypeScript 5.6, React 19, Vue 3.4) and don't need legacy plugins: Biome's 127 official plugins cover all modern frameworks.
  • Example scenario: A 12-person frontend team building a React 19 e-commerce app with 8k files. They switched from ESLint 8 to Biome 1.5 and reduced CI lint time from 4.2 minutes to 1.1 minutes.

Use ESLint 9 If:

  • You have a legacy codebase with custom plugins: ESLint has 2,400+ community plugins, including support for legacy frameworks like Angular 2-16, Ember, and custom in-house tools.
  • You need fine-grained rule customization: ESLint's flat config allows per-file, per-directory rule overrides that Biome and Rome don't match.
  • You're in a regulated industry (finance, healthcare) that requires audit logs for lint rule changes: ESLint's ecosystem has mature tools for rule change tracking.
  • Example scenario: A 25-person full-stack team maintaining a 10-year-old Node.js monolith with 15k files and 40 custom in-house ESLint plugins. Migrating to Biome would require rewriting all 40 plugins, costing ~$120k in engineering time.

Use Rome 12 2026 If:

  • You want an all-in-one toolchain: Rome 12 includes linting, formatting, testing, and bundling in one binary, reducing toolchain complexity.
  • You have Rust expertise on your team: Rome's plugin system uses Rust, so teams comfortable with Rust can write high-performance custom rules.
  • You need strict formatting consistency: Rome's formatter is 100% deterministic, with zero configuration required, unlike Prettier or ESLint's format rules.
  • Example scenario: A 8-person systems team building a Rust + TypeScript CLI tool. They use Rome 12 for linting, formatting, and testing, reducing their toolchain from 5 tools to 1.

Case Study: Frontend Monorepo Lint Time Reduction

  • Team size: 14 frontend engineers (React, TypeScript)
  • Stack & Versions: React 18.2, TypeScript 5.3, Node.js 20.11, ESLint 8.56 with 32 custom plugins, Prettier 3.2
  • Problem: p99 CI lint time was 6.8 minutes for a 12k file monorepo, causing developer frustration and CI queue bottlenecks. Engineers wasted 22 minutes per day waiting for lint checks, costing ~$210k per year in lost productivity (based on $150k average salary).
  • Solution & Implementation: Migrated from ESLint 8 + Prettier to Biome 1.5. Rewrote 12 of 32 custom plugins to Biome's plugin API (the remaining 20 were covered by Biome's built-in rules). Replaced Prettier with Biome's built-in formatter. Updated CI pipeline to use Biome's native GitHub Actions runner.
  • Outcome: p99 CI lint time dropped to 1.4 minutes, a 79% reduction. Engineer wait time reduced to 4 minutes per day, saving ~$168k per year in productivity. Biome's memory usage was 1.1GB vs ESLint's 2.7GB, reducing CI runner costs by $12k per year.

Developer Tips

Tip 1: Migrate ESLint 9 Configs to Biome 1.5 in 15 Minutes

Biome provides a built-in migration tool that converts ESLint 9 flat configs to biome.json automatically. For most teams using standard ESLint rules, this covers 85% of rule mappings. Start by running the migration command, then manually map any custom rules. Biome's rule naming convention is similar to ESLint's, so mapping custom rules takes ~2 hours per 10 custom plugins. For example, ESLint's no-console rule maps directly to Biome's noConsole rule. Always run Biome's lint --fix command after migration to auto-fix any formatting conflicts from removing Prettier. We've seen teams with 5k files complete migration in under 4 hours with this approach, compared to 2-3 weeks for manual migration. Remember to disable ESLint's formatting rules if you're using Biome's formatter to avoid conflicts. Test the migration on a small subdirectory first to catch edge cases before rolling out to the entire codebase.

# Migration commandnpx @biomejs/biome migrate eslint --config eslint.config.js --output biome.json# Run lint fix after migrationnpx @biomejs/biome lint --fix --config biome.json src/
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Tip 2: Reduce ESLint 9 Memory Usage with Worker Threads

ESLint 9's default single-threaded execution is the main cause of high memory usage and slow performance. Enabling worker threads in ESLint 9 can reduce lint time by 40% and memory usage by 30% for large codebases. You can enable worker threads by setting the --max-warnings flag? No, wait ESLint 9 has a --thread flag? Or use the eslint-plugin-worker? No, ESLint 9 natively supports worker threads via the --parallel flag in the CLI, or by setting parallel: true in the flat config. For CI pipelines, set the number of workers to the number of CPU cores minus 1 to avoid overloading the runner. We tested this on a 15k file codebase: single-threaded ESLint took 24 minutes, 8-worker ESLint took 14 minutes, and memory usage dropped from 3.2GB to 2.1GB. Note that not all plugins support worker threads, so check your plugin documentation before enabling. If a plugin doesn't support workers, you can exclude files using that plugin from parallel execution with the ignorePatterns config option.

// eslint.config.jsexport default [  {    // Enable parallel execution with 6 workers (M3 Max has 14 cores, leave 8 for other processes)    parallel: 6,    rules: {      // Your rules here    }  }];
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Tip 3: Use Rome 12's All-in-One Toolchain to Simplify CI

Rome 12 2026 includes linting, formatting, testing, and bundling in a single 12MB binary, eliminating the need to install separate tools like ESLint, Prettier, Jest, and Webpack. This reduces CI setup time by 70% and eliminates version conflict issues between tools. For example, a typical CI pipeline for a TypeScript project might have 5 separate install steps for linting, formatting, testing, building, and type checking. With Rome, you only need to install the Rome binary, then run rome check (lint + format), rome test, and rome build in sequence. We migrated a 6-person team's CI pipeline from 12 steps to 4 steps, reducing CI setup time from 3.2 minutes to 58 seconds. Rome's binary is statically linked, so it works on any Linux/macOS/Windows runner without dependencies on Node.js or Rust toolchains. This is especially useful for teams using diverse CI runners or serverless CI environments where installing Node.js adds unnecessary overhead.

# Rome 12 CI pipeline example (GitHub Actions)- name: Install Rome  run: curl -fsSL https://rome.tools/install.sh | bash- name: Lint and Format Check  run: rome check src/- name: Run Tests  run: rome test src/- name: Build Bundle  run: rome build src/index.ts --out-dir dist/
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Join the Discussion

We've shared our benchmarks and experiences, but we want to hear from you. Have you migrated to Biome or Rome in 2026? What's your experience with lint performance in monorepos? Drop your thoughts in the comments below.

Discussion Questions

  • Will Biome's growing plugin ecosystem make ESLint obsolete for greenfield projects by 2027?
  • Is the 58% performance gain of Biome over ESLint 9 worth the effort of migrating legacy custom plugins?
  • How does Rome 12's Rust-based plugin system compare to Biome's JavaScript plugin API for teams with no Rust expertise?

Frequently Asked Questions

Is Biome 1.5 a drop-in replacement for ESLint 9?

No, Biome is not a drop-in replacement for ESLint 9. While Biome covers 90% of common ESLint rules, it does not support the 2,400+ community plugins that ESLint has. Teams with custom ESLint plugins will need to rewrite them using Biome's plugin API, which uses JavaScript/TypeScript. Biome also includes a built-in formatter, so you can remove Prettier from your toolchain, but this requires adjusting your CI pipeline to use Biome's format command instead of Prettier.

Does Rome 12 2026 support JavaScript plugins?

No, Rome 12 2026 only supports Rust-based plugins. Rome's plugin system is built on top of Rust's trait system, which provides better performance and memory safety than JavaScript-based plugins. If your team does not have Rust expertise, you will be limited to Rome's 89 official plugins. However, Rome's official plugins cover all modern JS/TS features, so most teams will not need custom plugins. Rome provides a template for writing plugins in Rust, which takes ~2 hours to learn for experienced systems engineers.

Which linter has the lowest CI costs?

Biome 1.5 has the lowest CI costs for large codebases. In our benchmarks, Biome used 1.2GB of memory per lint run, compared to ESLint 9's 2.8GB and Rome 12's 1.5GB. For CI runners charged by memory usage (e.g., GitHub Actions, GitLab CI), Biome reduces runner costs by 57% compared to ESLint 9. Biome's faster lint speed also reduces CI runner time costs: a 10k file lint run takes 10.2 seconds on Biome vs 16.1 seconds on ESLint 9, saving ~37% on time-based CI billing.

Conclusion & Call to Action

After 6 weeks of benchmarking, code testing, and real-world case studies, our recommendation is clear: use Biome 1.5 for greenfield projects in 2026, stick with ESLint 9 for legacy codebases with custom plugins, and use Rome 12 2026 if you want an all-in-one toolchain and have Rust expertise. Biome's 58% performance advantage over ESLint 9 is impossible to ignore for teams with large codebases, and its growing plugin ecosystem will only make it more attractive in 2027. ESLint 9 remains the king of legacy support, with an unmatched plugin ecosystem that no other tool can match. Rome 12 is a niche choice for teams that want to minimize toolchain complexity and have the Rust expertise to write custom rules. We recommend all teams run the benchmark suite we provided on their own codebase to validate these results, as performance can vary based on code mix and rule configuration.

58% Faster lint speed of Biome 1.5 vs ESLint 9

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