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Jones Charles
Jones Charles

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Building Cross-Platform Go Apps with GoFrame: A Developer's Guide ๐Ÿš€

Hey there, fellow developers! ๐Ÿ‘‹ Today, I want to share my experience with cross-platform compilation using GoFrame. If you're tired of the hassle that comes with building your Go applications for different platforms, you're in for a treat!

The Challenge ๐ŸŽฏ

We've all been there - you've built an awesome Go application that works perfectly on your machine, but now you need to distribute it to users running Windows, Linux, and macOS. Each platform has its quirks, and managing different build configurations can quickly become a headache.

Enter GoFrame ๐Ÿ’ก

GoFrame is a fantastic Go framework that not only helps with application development but also makes cross-platform compilation a breeze. Let me show you how!

Prerequisites ๐Ÿ“

Before we dive in, make sure you have:

  • Go installed (version 1.16 or higher)
  • GoFrame CLI tool
  • Basic command line knowledge
  • Coffee โ˜• (optional but recommended!)

Let's get these installed:

# Install GoFrame CLI
go install github.com/gogf/gf/v2/cmd/gf@latest

# Verify installation
gf -v

# Create project directory structure
mkdir -p myproject/hack
cd myproject
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The Magic of Configuration ๐ŸŽฉ

First things first - GoFrame uses a config.yaml file in your project's hack directory. This is where all the cross-platform magic happens!

For Windows Users ๐ŸชŸ

gfcli:
  build:
    name:     "myapp"
    arch:     "amd64"  # For 64-bit systems
    system:   "windows"
    mod:      "none"
    packSrc:  "resource,manifest"
    version:  "v1.0.0"
    output:   "./bin"
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For Linux Penguins ๐Ÿง

gfcli:
  build:
    name:     "myapp"
    arch:     "amd64"
    system:   "linux"
    mod:      "none"
    packSrc:  "resource,manifest"
    version:  "v1.0.0"
    output:   "./bin"
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For Mac Enthusiasts ๐ŸŽ

gfcli:
  build:
    name:     "myapp"
    arch:     "arm64"  # Perfect for M1/M2 Macs
    system:   "darwin"
    mod:      "none"
    packSrc:  "resource,manifest"
    version:  "v1.0.0"
    output:   "./bin"
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Pro Tips for Success ๐ŸŒŸ

1. Build All Platforms at Once

Here's a neat trick - you can configure multiple builds in one go:

gfcli:
  build:
    - name: "myapp-windows"
      arch: "amd64"
      system: "windows"
      output: "./bin"

    - name: "myapp-linux"
      arch: "amd64"
      system: "linux"
      output: "./bin"

    - name: "myapp-darwin"
      arch: "arm64"
      system: "darwin"
      output: "./bin"
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2. Optimize Binary Size ๐Ÿ“ฆ

Nobody likes downloading huge executables. Here's how to slim them down:

gfcli:
  build:
    extra: "-ldflags='-s -w'"  # Strips debug info
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Want to go even smaller? Use UPX:

# Install UPX first
upx --best --lzma ./bin/myapp
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3. Automate with GitHub Actions ๐Ÿค–

Create .github/workflows/build.yml:

name: Cross-Platform Build

on:
  push:
    branches: [ main ]
  pull_request:
    branches: [ main ]

jobs:
  build:
    runs-on: ubuntu-latest
    steps:
    - uses: actions/checkout@v2

    - name: Set up Go
      uses: actions/setup-go@v2
      with:
        go-version: 1.19

    - name: Install GoFrame CLI
      run: go install github.com/gogf/gf/v2/cmd/gf@latest

    - name: Build All Platforms
      run: |
        mkdir -p bin
        gf build -n myapp-windows -a amd64 -s windows
        gf build -n myapp-linux -a amd64 -s linux
        gf build -n myapp-darwin -a arm64 -s darwin
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Common Gotchas and Solutions ๐ŸŽฏ

"Binary not found" error

   mkdir bin  # Always create your output directory first!
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Architecture confusion?

  • amd64: Most PCs and Intel Macs
  • arm64: M1/M2 Macs and some Linux servers
  • When in doubt, check with uname -m

CGO gotchas

   # If you're using CGO:
   gfcli:
     build:
       extra: "CGO_ENABLED=1"
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Take Your Builds to the Next Level ๐Ÿš€

Version Management Like a Pro

gfcli:
  build:
    extra: "-ldflags=-X main.Version=v1.0.0 -X main.BuildTime=`date +%Y%m%d%H%M%S`"
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Keep Your Binaries Organized

bin/
โ”œโ”€โ”€ windows/
โ”‚   โ””โ”€โ”€ myapp.exe
โ”œโ”€โ”€ linux/
โ”‚   โ””โ”€โ”€ myapp
โ””โ”€โ”€ darwin/
    โ””โ”€โ”€ myapp
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Testing Your Builds ๐Ÿงช

Here's a quick checklist:

  1. โœ… Verify executable permissions
  2. โœ… Test file path handling
  3. โœ… Check environment variables
  4. โœ… Run on actual target platforms
  5. โœ… Verify any platform-specific features

Wrapping Up ๐ŸŽ

Cross-platform compilation doesn't have to be scary! With GoFrame, you can easily build your Go applications for any platform without pulling your hair out. The key is in the configuration - once you get that right, everything else falls into place.

Resources for Your Journey ๐Ÿ“š

Let's Connect! ๐Ÿค

I'd love to hear about your experiences with cross-platform Go development! Drop a comment below and let me know:

  • What platforms do you usually build for?
  • Any cool tricks you've discovered?
  • What challenges have you faced?

Don't forget to like and follow if you found this helpful! Happy coding! ๐Ÿš€

Playwright CLI Flags Tutorial

5 Playwright CLI Flags That Will Transform Your Testing Workflow

  • --last-failed: Zero in on just the tests that failed in your previous run
  • --only-changed: Test only the spec files you've modified in git
  • --repeat-each: Run tests multiple times to catch flaky behavior before it reaches production
  • --forbid-only: Prevent accidental test.only commits from breaking your CI pipeline
  • --ui --headed --workers 1: Debug visually with browser windows and sequential test execution

Learn how these powerful command-line options can save you time, strengthen your test suite, and streamline your Playwright testing experience. Practical examples included!

Watch Video ๐Ÿ“น๏ธ

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5 Playwright CLI Flags That Will Transform Your Testing Workflow

  • 0:56 --last-failed
  • 2:34 --only-changed
  • 4:27 --repeat-each
  • 5:15 --forbid-only
  • 5:51 --ui --headed --workers 1

Learn how these powerful command-line options can save you time, strengthen your test suite, and streamline your Playwright testing experience. Click on any timestamp above to jump directly to that section in the tutorial!