if you have been watching my github page, you know I've been inactive for quite a long time, during that period, team donut was disbanded and xent was no more. but well, who said I was done coding???? nah, we doing this again folks. BUT, this time the code will be better, this time the language will work properly, this time xent won't be such a nightmare to use.
That's right, xent is getting an upgrade, and a new name.
xent.fx, github wouldn't let me name it that for some weird reason, But moving on!
xent.fx has some drastic changes:
- the entire language is being reworked, it will no longer be so strange in terms of syntax.
- plugins will actually be useful.
- macros will be useful aswell.
- variables will be added.
- arrays will be PLANNED.
- conditions and expressions will be added.
- It's now going to be coded in c++
- Literally everything else is being removed that was previously in xent.
now, onto some information about xent.fx that isn't ( not ) related to the changes mentioned above:
- I have an example of what the code would look like once the first official release is completed.
@use[core] %% import core module
cspace _[] { %% declare main code-space, or where the code will run
core#log["like my example?"] %% it's just console.log in javascript...
}
er yea... that's all i can show for right now, Absolutely none of the code has been written yet. BUT i do need some help, since team donut is no longer around, i do not have a team that could help me. if anyone would like to help with the project, please dm me on discord ( Jonyk56#1929 ).
Moving on, have a nice rest of your week, and lets look forward to summer!
Top comments (2)
this baby is back on de menu!
Yay! Xent is back!