SOLID is like the “5 rules” to write good OOP code. Not just working code, but clean and maintainable code.
S — Single Responsibility Principle (SRP)
A class should have only one reason to change. Each class, module, or function should handle only one responsibility. When a class has multiple reasons to change, it becomes fragile and tightly coupled.
O — Open/Closed Principle (OCP)
Software entities should be open for extension, but closed for modification. You should be able to add new functionality without changing existing code.
L — Liskov Substitution Principle (LSP)
A child class should fully replace its parent without breaking anything.
I — Interface Segregation Principle (ISP)
Don’t force classes to depend on things they don’t use. It’s better to have many small, specific interfaces than one large, general one.
D — Dependency Inversion Principle (DIP)
High-level modules (business logic) should not depend on low-level modules (e.g., database drivers).
Both should depend on abstractions (interfaces or abstract classes).
| SOLID Principle | What it Means | Relation to OOP |
|---|---|---|
| S — Single Responsibility | One class = one job only. | Keeps objects focused and simple (Encapsulation). |
| O — Open/Closed | Open for extension, closed for modification. | Add new features without changing old code (Inheritance & Polymorphism). |
| L — Liskov Substitution | A child class should fully replace its parent without breaking anything. | Keeps Inheritance safe and logical. |
| I — Interface Segregation | Specific interfaces rather than one large, general one. | Encourages cleaner Abstraction. |
| D — Dependency Inversion | Depend on abstractions, not concrete implementations. | Promotes flexible and testable design (Abstraction & Encapsulation). |
SOLID is how you design those objects so the system stays clean, scalable, and easy to change.
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