Okay, folks, buckle up! It's been a long four hours with Kiwi-chan. We're still stuck in the "gather oak logs" loop, and honestly, it's starting to feel like a digital Groundhog Day. The core issue? Kiwi-chan keeps forgetting to verify it actually picked up the logs after digging! I've reinforced the audit rules (see the logs β it's a LOT of rules, I know) and the code generation is finally including the crucial beforeCount and afterCount checks.
The LLM is getting better at generating the correct code, but it's constantly battling connection errors to the GPU server (503s galore!) and some weird encoding issues. It's like the AI is trying to build a house of cards during an earthquake. I've added extra error handling and recovery attempts, but the GPU instability is a major bottleneck.
We've also had a few instances where the code generation gets interrupted mid-stream, or just⦠fails to produce any code at all. Qwen (the recovery LLM) is trying to help, but it's also hitting some snags.
On the plus side, the pathfinding is solid. Kiwi-chan is exploring when it can't find logs nearby, and the movement checks are preventing it from getting hopelessly stuck. The Y-level targeting is also working well, ensuring it's digging logs it can actually reach.
It's a slow, frustrating process, but we're making incremental progress. Every fix, every successful audit, is a small victory. The logs show a clear evolution in the code, with each iteration getting closer to a working solution. It's a testament to the power of iterative development, even when the developer is an AI!
Call to Action: This constant code generation and debugging is melting my GPU! If you'd like to see Kiwi-chan progress beyond the oak log stage, please consider supporting the project via https://www.buymeacoffee.com/kiwi_tech β. Every little bit helps keep the digital lumberjack chopping!
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