Well you just dissed every Unity game that's shipped and all Unity devs so I guess it's you against them. Every Unity game is 1000s of things to compose.
I wonder if this is a typical thing in games particularly. Have you seen this kind of composition elsewhere? I'd appreciate any code samples that show the kind of composition you describe.
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IMHO, 1000s of things to compose is a code smell.
Well you just dissed every Unity game that's shipped and all Unity devs so I guess it's you against them. Every Unity game is 1000s of things to compose.
I wonder if this is a typical thing in games particularly. Have you seen this kind of composition elsewhere? I'd appreciate any code samples that show the kind of composition you describe.