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Kristian Pedersen
Kristian Pedersen

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#30daysofelm Day 4: Toggle visibility

This is day 4 of my 30 day Elm challenge

Code + demo: https://ellie-app.com/bS7JHCymbpZa1

My only goal today was to publish my three previous Elm projects as interactive web pages - not just their source code.

This was super easy!

  1. Activate GitHub Pages by going to my GitHub repo's settings, scroll all the way down, and choose main as my source.
  2. In each project folder, enter elm make src/Main.elm, which creates a big scary HTML file we don't need to worry about.
  3. Push to GitHub.

All subfolders in my repo now have a URL in this format: https://kristianpedersen.github.io/30-days-of-elm/[folder-name], showing index.html if it exists, or readme.md.

The only downside is that the generated HTML files are thousands of lines long, but they work fine, and there's some interesting and confusing stuff going on in them.

Edit 22nd december 2020: I'm hosting the demos on ellie-app.com instead. The GitHub repo just includes the Elm source code.

Ellie allows you to modify the code and see the result.
GitHub doesn't get filled up with huge HTML files.

Code project: Toggle visibility with checkbox

I wasn't planning to write any code today, but I ended up wanting to anyway.

Today's project is a lot simpler than yesterday's random generator bonanza.

Here's a Svelte example:

<script>
    let visible = false
</script>

<input type="checkbox" bind:checked={visible} />

{#if visible}
    <p>Hi!</p>
{/if}
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Today's code is a lot simpler than yesterday, but I learned a couple of interesting things along the way.

Code walkthrough

  1. Import and main
  2. Model
  3. Update
  4. View

1. Import and main

module Main exposing (Msg(..), init, main)

import Browser
import Html exposing (Html, div, input, p, text)
import Html.Attributes exposing (checked, type_)
import Html.Events exposing (onCheck)

main : Program () Model Msg
main =
    Browser.sandbox { init = init, update = update, view = view }
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If you know JavaScript, you might have expected to see a change event, but Elm calls it onCheck, which sounds a lot nicer.

https://package.elm-lang.org/packages/elm/html/latest/Html-Events

For the main function, I'm just using Browser.sandbox rather than Browser.element, since there's no communicating with external data.

2. Model

type alias Model =
    { visible : Bool
    }


init : Model
init =
    { visible = False
    }
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This could even have been as simple as:

init = False
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... but having it as a record makes it easier to add more fields later. Also, the type annotations tend to result in better error messages.

3. Update

type Msg
    = ToggleVisibility Bool


update : Msg -> Model -> Model
update msg model =
    case msg of
        ToggleVisibility checkboxValue ->
            { model | visible = checkboxValue }
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Elm events return an Attribute msg*. I guess that's a user-defined attribute, along with a msg, which is the event value. But what about the msg argument in my update function? Is that related to Attribute msg?

Because I'm a n00b, I was originally going to use onInput, but I discovered it sends the string representation of event.target.value:

* https://package.elm-lang.org/packages/elm/html/latest/Html-Events

4. View

view : Model -> Html Msg
view model =
    div []
        [ input [ type_ "checkbox", onCheck ToggleVisibility ] []
        , p []
            [ if model.visible then
                text "Hi!"

              else
                text ""
            ]
        ]
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Nothing very fancy here, but I did learn two things about if statements:

  1. You have to write then
  2. There must be an else - Elm needs to have all cases handled, which is something I've heard about in videos before.

Summary

  • Deploying simple Elm projects to GitHub Pages is super easy!
  • Elm has onCheck for checkbox events, instead of change.
  • Events return an Attribute msg, which contains a user-defined attribute and a value from the event target (I guess).
  • I'm confused by msg and Attribute msg.

Top comments (4)

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wolfadex profile image
Wolfgang Schuster

To answer the confusion around Attribute msg, Html msg, and just msg itself. Because msg is lower case it, it means it's a type variable instead of a specific type. In many other languages this would look like Attribute<T>, Html<T>, or just T. You don't have to use exactly msg, you could also write t or a, but msg is a visual signal to other developers that this should match up with your apps Msg type.

The Attribute in Attribute msg is a HTML attribute, like id or name, and msg is used so that you can create attributes which generate a msg. That's why you have onCheck : msg -> Atrtibute msg.

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ericfraselle profile image
Eric Fraselle

Instead of changing the content, you can play with the attribute like this:

module Main exposing (Msg(..), init, main)

import Browser
import Html exposing (Html, div, input, p, text)
import Html.Attributes exposing (checked, type_, style)
import Html.Events exposing (onCheck)

-- Main
main : Program () Model Msg
main =
Browser.sandbox { init = init, update = update, view = view }

-- Model
type alias Model =
{ visible : Bool
, display : String
}

init : Model
init =
{ visible = False
, display = "none"
}

-- Update
type Msg
= ToggleVisibility Bool

update : Msg -> Model -> Model
update msg model =
case msg of
ToggleVisibility checkboxValue ->
{ model | visible = checkboxValue, display = if checkboxValue then "block" else "none" }

-- View
view : Model -> Html Msg
view model =
div []
[ input [ type_ "checkbox", onCheck ToggleVisibility ] []
, p [ style "display" model.display ]
[ text "Hi!" ]
]

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kodefant profile image
Lars Lillo Ulvestad

Nice! This challenge is fun to follow!

And probably useful for others that are Elm-curious to see it in context of something more familiar like Svelte 🙂

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kristianpedersen profile image
Kristian Pedersen

Thanks! I'm having a very good time so far!

The Elm community is really helpful, and I feel that writing really helps me understand the concepts better.

I already have a couple of neat project ideas, so we'll see what tomorrow brings!