See also the followup post: https://zig.news/kristoff/building-sqlite-with-cgo-for-every-os-4cic
For the last couple of months I worked on a redesign of https://ziglang.org. Among other things, the site was ported to Hugo, a popular static site generator written in Go. Everything went smoothly, but I did encounter a snag when setting up the deploy pipeline: I could not build Hugo for x86_64 Linux from my Apple Silicon Mac mini!
How could this be?
Go does have the ability to compile a project for another platform, you just need to specify GOOS
and GOARCH
when running go build
, like I did in the screenshot above. The problem is the remaining environment variable: CGO_ENABLED
, which caused the build command to fail.
Hugo C extensions
It just so happens that Hugo can be built with or without a set of C extensions used to manipulate CSS and other assets. If you want the C extensions (like in my case), you need to enable cgo, a piece of the Go toolchain that handles compilation and linking of C code.
Pesky C code
Compiling C code has always been a bit of a nuisance, and especially so when it comes to cross compilation. If you search for how to cross compile cgo
you will find a long list of suffering and hopelessness. This is what Dave Cheney replied to one of such questions on Stack Overflow:
Well, a few years plus a lot of collective effort later, I'm happy to show you how to cross compile trivially :)
Say hello to Zig
Zig is a new programming language that has no runtime, no macros, a radical compile-time metaprogramming system, and seamless C interoperability. You can even import C header files directly and immediately use all the definitions in your Zig code, without needing any glue / bindgen.
Even better, Zig is a full-fledged C/C++ cross compiler that leverages LLVM. The crucial detail here is what Zig includes to make cross compilation possible: Zig bundles standard libraries for all major platforms (GNU libc, musl libc, ...), an advanced artifact caching system, and it has a flag-compatible interface for both clang and gcc.
This means that Zig is a dependency-free, in-place replacement for your current C/C++ compiler that allows cross compilation out-of-the-box. Just download a Zig tarball, extract it somewhere, and boom: you can now cross compile to your heart's content.
Let's see how to use Zig from Go.
How to use Zig to cross compile Hugo (with C extensions)
First of all, you need to download Zig. You can either get a tarball as mentioned above, or have your favorite package manager install everything for you. You can even find Zig in Homebrew (Mac) and Chocolatey (Windows).
You also need to make sure zig
is present in your PATH
, so that you can call the compiler from any directory. If you're not sure how to do it, check out the Getting Started guide. Package managers should take care of PATH
for you, if you decide to go that route.
To test if you have setup Zig correctly, run zig version
in a terminal, it should reply with something similar (i.e. it should not error out, but the version might be different of course):
0.7.1
Invoking Zig from Go
We're finally at the climax! How hard is it to call into Zig when compiling a cgo project?
If you have Go version 1.18 or above, then you only have to tell Go to use Zig to compile C/C++ code.
If you want to cross compile for x86_64 Linux, for example, all you need to do is add CC="zig cc -target x86_64-linux" CXX="zig c++ -target x86_64-linux"
to the list of env variables when invoking go build
. In the case of Hugo, this is the complete command line:
CGO_ENABLED=1 GOOS=linux GOARCH=amd64 CC="zig cc -target x86_64-linux" CXX="zig c++ -target x86_64-linux" go build --tags extended
That's it! Really. Trivial cross compilation indeed.
Important notes
As you probably noted, we've repeated the cross compilation target multiple times.
Unfortunately, Go doesn't provide this information to the C/C++ compiler, so it's up to us to provide that little bit of glue. This means that if you want a different target, you will have to change both Zig invocations and the GOOS
/GOARCH
variables.
Another important detail is that Zig calls x86_64
what Go calls amd64
. That's the most notable difference in naming conventions, so keep that in mind.
Finally, you may be interested in knowing that Zig can also accept a third option when specifying the target architecture: the libc ABI.
For Windows, you want gnu (e.g. x86_64-windows-gnu
) because that will use Zig's bundled MinGW-w64 instead of trying to find an MSVC installation. Note: there's a problem with targeting Windows, tracked in this issue (downstream issue).
For Linux, you probably want musl (e.g. x86_64-linux-musl
) because your resulting binary will be statically linked and thus work on all Linux distributions. However, if you prefer to interact with the system glibc, such as on Ubuntu, you can specify gnu (e.g. x86_64-linux-gnu
).
The Zig language reference contains the full list of supported targets.
For older versions of Go
For versions of Go lower than 1.18
This workaround consists of 2 bash scripts that wrap the two Zig commands into single-argument commands (it might seem silly, but that's what the bug is about).
Here are the steps:
1. Create the scripts
zcc
#!/bin/sh
ZIG_LOCAL_CACHE_DIR="$HOME/tmp" zig cc -target x86_64-linux $@
zxx
#!/bin/sh
ZIG_LOCAL_CACHE_DIR="$HOME/tmp" zig c++ -target x86_64-linux $@
2. Make the scripts executable
$ chmod +x zcc zxx
3. Add the scripts to PATH
If you don't know how to do it, it's the same procedure explained in the Getting Started guide: you want to add to PATH
the directory containing zcc
and zxx
.
4. Use the scripts as your C/C++ compiler
Just specify CC="zcc" CXX="zxx"
when building and you're good to go! Here's the full command line for Hugo:
CGO_ENABLED=1 GOOS=linux GOARCH=amd64 CC="zcc" CXX="zxx" go build --tags extended
This is what I did in my case and, well, it just worked.
Conclusion
I think Andrew (the creator of Zig) captured the conclusion perfectly in this Tweet.
Is this solution Go-only?
This should be easy to infer, but to be absolutely clear: no, this is not a feature designed specifically for Go.
Zig can be used as a C/C++ cross compiler directly or from other toolchains.
Zig can also be used by cc-rs, a Rust crate used for shelling out to a C/C++ compiler, for example.
If you want a more detailed explanation read this blog post by Andrew.
Couldn't you just download a prebuilt Hugo executable?
I have my own small fork of Hugo where I added a custom integration with zig-doctest, a tool that both tests and renders to html the real output of most of the code snippets present on the website.
kristoff-it / zig-doctest
A tool for testing snippets of code, useful for websites and books that talk about Zig.
In other words, I had to build my own executable.
Originally the CI on GitHub would build Hugo every run, but that took 4 mins out of a 5 mins total runtime. After this change, we can now deploy in about 1 minute, with most of the time spent testing Zig code snippets, as should be.
Oh no, it doesn't work!
You tried but got blasted with errors anyway?
There are two possibilities: either you did something wrong, or we did (i.e. there's a bug somewhere or a particular C/C++ feature that's not yet supported).
Here's how to fix that:
- Join a Zig Community and ask for help. People will be able to help you fix common mistakes. If this doesn't work, goto step 2.
- Open an Issue on GitHub. Make sure to explain in detail your setup and share the full error message you received. We'll do our best to help you, especially if you did your due diligence with step 1.
Now it's your turn to get out there and cross compile for great justice!
See also the followup post: https://zig.news/kristoff/building-sqlite-with-cgo-for-every-os-4cic
Top comments (12)
I run this command to cross compile from window to linux but it doesn't work.
go version go1.17 windows/amd64
$ env CGO_ENABLED=1 GOOS=linux GOARCH=amd64 CC=
zig cc -target x86_64-linux
CXX=
zig c++ -target x86_64-linux
` go buildoutput :
zig: error: no input files
zig: error: no input files
Turns out the required patch did not land in Go 1.17 so you will have to use the workaround still, sorry! I've updated the article.
Does this support cross compiling from linux to darwin? I can't make it work.
I followed your script workaround, except I swapped -target x86_64-linux with x86_64-macos.
I run:
GOARCH=amd64 CGO_ENABLED=1 GOOS=darwin CC="zcc" CXX="zxx" go build -buildmod
e=c-shared -o test.dll
And I get the error:
/usr/local/go/pkg/tool/linux_amd64/link: running zcc failed: exit status 1
warning: unsupported linker arg: -headerpad
warning: unsupported linker arg: 1144
warning: unsupported linker arg: --compress-debug-sections=zlib-gnu
Cannot open /tmp/go-link-029541769/go.o: bad relocation (no atom found for defined symbol) in section TEXT/text (r_address=5024, r_type=1, r_extern=1, r_length=2, r_pcrel=1, r_symbolnum=620)
error: FileNotFound
Generally speaking, yes, Zig can also crosscompile for macOS. You might have encountered a bug in Zig or maybe it's a problem related to the dll file you're providing (IIRC ARM M1 macs need position independent code, for example).
I recommend trying with a recent build of Zig (you can get nightlies from the official website) and if it's still broken there, then open an issue on GitHub.
I developed a small tool to automatically judge the compilation target based on the GOOS GOARCH environment.
github.com/dosgo/zigtool
Does this work on M1?
Woah! The more I learn about what Zig is capable of, the more it continues to amaze me.
this is quite nice!
Hi, I am running all the commands above.
Process:
brew install zig
added zip dir to path
building docker image (linux/amd64) of go1.18.2-alpine3.14 (so same as the example, with go 1.18 or above) on a macbook m1 machine.
RUN CGO_ENABLED=1 GOOS=linux GOARCH=amd64 CC="zig cc -target x86_64-linux" CXX="zig c++ -target x86_64-linux" \
go build --tags extended -ldflags="-w -s" -o app.go
Getting this error:
runtime/cgo
cgo: C compiler "zig" not found: exec: "zig": executable file not found in $PATH
Anyone knows what might be wrong? Any direction?
Thanks!
This is nice
For folks wondering about Rust cross-compilation, see also the fantastic cargo-zigbuild
Now I just wish there was a way to do the macos notarization nonsense without macos access…