This is a submission for the June Solstice Game Jam
What I Built
My game, Sunny Up, celebrates International Sushi Day! I intended to make a cute casual game because who doesn't like simple and cute things, right? I was inspired by games I liked in the 2010s that were simple, fun, and strangely addictive. The game's theme also has a lot to do with the solstice, which can be observed in the four scenarios where the game makes reference to it.
Video Demo
Code
maikpalharoni1
/
sunny-up
my game sunny up for june solstice game jam
sunny-up
my game sunny up for june solstice game jam
How I Built It
Fun fact: I started brainstorming the idea while I was working on another game, a cute virtual pet (which even celebrates a traditional festival in my country in June, called Festa Junina), and in doing so I became obsessed with the stories of virtual pet developers from the 2010s. I mainly read about Paul Salameh and his game Pou, and also about Rovio with Angry Birds, which were my favorite stories. I combined two mechanics from both games, and that's where I decided how the game would work.
I'm a noble pioneer of HTML, CSS, and JS, so I used AI to give me greater support, optimization, and help me write the code in parts of the project.
I'm not a designer, nor can I afford one. I used Gemini AI for the game's graphics, acting as an art director to ensure everything came out as best as possible, removing the AI ​​sloppy aspect and giving the project more life.
Prize Category
I really liked the artwork with Gemini and the emotional support and evaluation of Google's AI mode, so I think it's worth considering for the Best Use of Google AI category, even though I'm not aiming for any specific category.
Play the game Online in browser on Itch.io: https://coffee-calf.itch.io/sunny-up
Thank you for reading, it was fun participating in the challenge!
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