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🎭 HarmonyOS UIAbility Practical Battle: A complete guide from interface construction to silky interaction

As a developer who was forced to crash by UI lag, today we will reveal the UIAbility component of HarmonyOS!When I used it as an interface for the first time, my colleague thought I used "magic", but in fact I just mastered this magical tool for building a silky interface~

1. UIAbility: "Chief Actor" of the Interface Stage

1. What is UIAbility?

Imagine a drama:

  • UIAbility is like a starring actor on the stage, responsible for acting his own "scenes" (interface display)
  • Each UIAbility is an independent page, like different scenes in a drama, and can be switched separately

HarmonyOS's UIAbility core features:

  • Interface rendering: Use ArkUI to match the interface, like actors to show props and set
  • Incident Response: Handle click swipe, like the actor's response to the audience
  • Data binding: The data changes the interface and change, like the actors move according to the script

2. Life cycle: The actor's "going to the stage and getting off the stage" process

Lifecycle Stage Analog Scenarios Typical Operations
onCreate Actor Makeup Preparation Initialization Interface Elements
onForeground Actors perform on stage Loading data, applying for resources
onBackground Actor retreats to the background Release resources and save status
onDestroy Actors leave Destroy instances, clean up memory

Practical Code (Actor's Day):

import { UIAbility } from '@ohos.app.ability';

export default class MainAbility extends UIAbility {
  onCreate() {
console.log('Actor starts to put on makeup (interface initialization)');
this.setUIContent(); // Set the stage setting
  }

  onForeground() {
console.log('Actors come on stage (interface display)');
this.loadData(); // Start the performance (load data)
  }

  onBackground() {
console.log('Actor backstage (interface hidden)');
this.saveState(); // Remember lines (save status)
  }

  onDestroy() {
console.log('Actor's curtain call (interface destruction)');
this.releaseResources(); // Dismantle the stage (release resources)
  }
}
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2. Interface construction: Use ArkUI to build a "luxury stage"

1. Component combination: build interface like building blocks

// Build a login interface (analogous to building blocks)
@Entry
@Component
struct LoginPage {
  @State account: string = '';
  @State password: string = '';

  build() {
Column() { // Vertical layout, like a background board on the stage
Text('HarmonyOS login') // Title, like stage big subtitles
        .fontSize(28)
        .margin({ top: 50 })

TextInput({ placeholder: 'Account' }) // Input box, like the actor's line book
        .width('90%')
        .margin({ top: 20 })
        .onChange((value) => this.account = value)

TextInput({ placeholder: 'password' })
        .width('90%')
        .margin({ top: 10 })
        .type(InputType.Password)
        .onChange((value) => this.password = value)

Button('Login') // button, like the key action of the actor
        .width('60%')
        .margin({ top: 30 })
        .onClick(() => this.login())
    }
    .width('100%')
    .height('100%')
    .justifyContent(FlexAlign.Center)
  }

  login() {
console.log(`Account: ${this.account}, password: ${this.password}`);
  }
}
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2. Layout container: "Scene Scheduling" of the stage

Container Components Layout Effects Life Analogy
Column Vertical arrangement Theater seats vertical arrangement
Row Horizontal arrangement Stage props horizontally
Stack Cascading Stage Set Overlay
List List Theater Seat List

3. Data binding: Let the interface be a "marionette"

1. @State Decorator: The data change interface changes

@Entry
@Component
struct DataBindingDemo {
@State count: number = 0; // The data is like a puppet line

  build() {
    Column() {
Text(`Number of clicks: ${this.count}`) // The interface is like a puppet, and it moves when the data moves.
        .fontSize(24)

Button('Click Me')
        .onClick(() => {
this.count++; // Pull the wire (change data)
        })
    }
    .padding(20)
  }
}
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2. @link Decorator: Cross-component linkage

// Parent component (director)
@Component
struct ParentComponent {
  @State message: string = 'Hello';

  build() {
    Column {
ChildComponent({ message: $message }) // Pass the line to the child component
Button('Change Message')
        .onClick(() => this.message = 'World')
    }
  }
}

// Subcomponent (actor)
@Component
struct ChildComponent {
@Link message: string; // Connect the director's line

  build() {
Text(this.message) // Follow the director's line
      .fontSize(20)
  }
}
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4. Event processing: "Audience interaction" on the interface

1. Click event: The audience applauds the actors respond

@Entry
@Component
struct ClickDemo {
  @State isClicked: boolean = false;

  build() {
Button(isClicked? 'Clicked': 'Clicked')
      .onClick(() => {
        this.isClicked = true;
// The actor's reaction after hearing the applause (click)
this.showToast('Thank you for clicking!');
      })
      .width(200)
      .height(50)
  }

  showToast(message: string) {
// Show prompt
  }
}
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2. Sliding event: The audience waves the actors to move

@Entry
@Component
struct SwipeDemo {
  @State position: number = 0;

  build() {
    Column {
Text(`position: ${position}`)
        .fontSize(24)

      Stack() {
        Rectangle()
          .width(300)
          .height(200)
          .fill(Color.Blue)

Text('Swipe me')
          .fontSize(20)
      }
      .gesture(
        PanGesture({ direction: GestureDirection.All })
          .onActionUpdate((event) => {
this.position = event.offsetX; // Wave to the audience
          })
      )
    }
  }
}
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5. Cross-component communication: "Line Transmission" between actors

1. EventHub: "Walkwaiki" on the stage

// Send (Actor A)
import { getContext } from '@ohos.app.ability';

let eventHub = getContext(this).eventHub;
eventHub.publish('newMessage', 'Line received'); // Send a message on the walkie-talkie

// Receiver (Actor B)
eventHub.on('newMessage', (message) => {
console.log(`Message received: ${message}`); // Use walkie-talkie to receive messages
});
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2. AppStorage: The "Notice Board" of the Stage

// Save data (post announcement)
AppStorage.SetOrCreate('userInfo', { name: 'HarmonyOS user' });

// Get data (see announcement)
let userInfo = AppStorage.Get('userInfo');
console.log(`user information: ${userInfo.name}`);
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6. Practical optimization: Let the interface "run"

1. Startup speed optimization: actors quickly get on stage

export default class FastStartAbility extends UIAbility {
// Preload resources, like actors memorize lines in advance
  async onCreate() {
this.preloadResources(); // Load pictures and fonts in advance
    super.onCreate();
  }

  preloadResources() {
// Asynchronously load resources without blocking the interface
  }
}
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2. Memory optimization: actors step down and clear the scene

onBackground() {
// Release non-essential resources, like an actor stepping down to collect props
  this.clearUnusedComponents();
  this.releaseMemoryCache();
}
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7. Performance comparison: Before and after using UIAbility

Scenario Traditional Development UIAbility Development
Interface startup time 800ms 300ms (fast 62.5%)
Memory usage 25MB 15MB (40% less)
Sliding fluency 45fps 60fps (full frame)

The last thought

When I used UIAbility to make an e-commerce APP for the first time, the sliding list was so smooth that the boss suspected that "did you secretly buy a high-end phone?" In fact, I just used the right data binding and layout optimization~

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