loading...

re: Creating a custom shader in Three.js VIEW POST

TOP OF THREAD FULL DISCUSSION
re: Have you played with the webgl shader editor yet? this - victhorlopez.github.io/editor/ I'm trying to use the output code as a vertex/fragment shad...
 

No I haven't but it looks cool! The code generated by the environment contains a lot of uniforms, it might be that some of them are defined with a different name in threejs' environment. There are a lot of things that could go wrong though, I've only glanced a bit over the code generated by the example.

Code of Conduct Report abuse