Core Principles
This highlights three fundamental pillars:
- Reliability
- Tolerating hardware & software faults
- Human error
Explanation:
A system is reliable if it keeps working correctly even when things go wrong.
This includes:
- Server crashes or disk failures
- Bugs in the code
- Mistakes made by developers or users
Example: If a database node crashes, the system should still serve users without losing data.
- Scalability
- Measuring load & performance
- Latency percentiles, throughput
Explanation:
Scalability is about handling growth (more users, more data, more requests).
Key ideas:
- Load: How much work the system handles
- Latency: How long requests take
- Throughput: How many requests are processed
Example: Your app works fine with 1,000 users — can it handle 1 million?
- Maintainability
Operability, simplicity & evolvability
Explanation:
Maintainability means the system is easy to:
- Operate (monitor, debug, deploy)
- Understand (clean code, clear structure)
- Change (add features without breaking everything)
Example: A well-structured modular monolith (like what you’re building) is easier to maintain than messy, tightly coupled code.
When designing systems, you should always balance:
- Reliability
- Scalability
- Maintainability
These are your “north star” principles.
Data-intensive means a system where data is the main challenge, not just the code or logic.
A data-intensive application is one that:
- Handles large amounts of data
- Focuses on storing, processing, and moving data efficiently
- Cares a lot about the performance, scalability, and reliability of data
What makes an app “data-intensive”?
Large volume of data
Millions of users, records, or transactionsHigh read/write operations
Constant requests to the databaseData processing & transformation
Filtering, aggregating, and analyzing dataData consistency & reliability matter
You can’t lose or corrupt data
Data-Intensive vs Compute-Intensive
Data-Intensive
Managing data (storage, DB, caching, scaling)
Compute-Intensive
Heavy calculations (AI, video rendering, scientific computing)
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