This project showcases a reusable room-based multiplayer system built with Java WebSockets, developed through ongoing work on real-time multiplayer architecture and live gameplay systems.
The project includes:
- real-time session management
- room-based architecture
- multiplayer synchronization
- runnable browser demos
- embedded local server startup
Open source:
- https://github.com/mkkaliel/java-websocket-room-manager
- https://github.com/mkkaliel/ludoworld-multiplayer-architecture
Live implementation:
- web: https://ludoworld.org
- android: https://play.google.com/store/apps/details?id=com.ludoworld.ludoapp
Feedback and suggestions are welcome — especially from engineers working on real-time systems or multiplayer architecture.
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