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Mohammed Kaliel
Mohammed Kaliel

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How I Built a Real-Time Multiplayer System with Java WebSockets

This project showcases a reusable room-based multiplayer system built with Java WebSockets, developed through ongoing work on real-time multiplayer architecture and live gameplay systems.

The project includes:

  • real-time session management
  • room-based architecture
  • multiplayer synchronization
  • runnable browser demos
  • embedded local server startup

Open source:

Live implementation:

Feedback and suggestions are welcome — especially from engineers working on real-time systems or multiplayer architecture.

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