DEV Community

Cover image for 3 Phases for Building a Culture of Learning
Gunnar Gissel
Gunnar Gissel

Posted on • Edited on • Originally published at gunnargissel.com

3

3 Phases for Building a Culture of Learning

Originally posted at my blog

I attended Joseph Matsey's talk on building a culture of learning at Abstraction's last year. I really enjoyed the talk, and have been thinking about and implementing ideas from it over the past year. Here's a summary of my takeaway for the 3 different phases of culture building (with a bonus 4th phase, of "you have a culture")

Guerilla Learning

This is where a lot of places start - there isn't really any particular culture of learning, but some learning exercises and activities are supported

  • High resistance to taking time from shipping
  • Ad hoc learning
  • Onboarding by oral tradition
  • Few folks driving learning

Approach

  • Think opportunistically
  • Improve team members primary roles
  • Seek fast returns with low investment

Examples

  • Workshops
  • Meetups
  • Build a team library
  • New hire buddies
    • Try cross-team buddies

Dangers

  • Buy in never starts
  • Stay stuck in guerilla learning forever

Buy in Starts

This is a dangerous intermediate phase, where some culture building has happened, but it's not baked in or fully supported by management

  • New hires have some kind of organized learning
  • Team members want more, but aren't empowered

Approach

  • Leverage internal experts (workshops, talks)
  • Seed good role models (and shame everyone else)
  • Mentor mentors (mentorship is an orthogonal skillset to what you do at work)

Examples

  • Weekly talks, 4 15 minute talks
  • Project updates
  • Tech approaches
    • Senior leadership talks
    • Ops talks

Dangers

  • Key folks leaving
  • "Takes too much time" payout not obvious, track and figure out how to measure returns
  • Mentor burnout

Making it Stick

This is the final phase, that takes management buy in, re-programming existing employees and enculturating new hires

  • Boringly normal
    • From "workshops are amazing" to "oh god a workshop"

Approach

  • Momentum to sustain effort
  • Sustained learning
  • Make people forget the old way

Examples

  • Learning/teaching as a KIP
  • Apprenticeships
  • 3 part onboarding
    • Teach skills
    • Teach processes, history and context
    • Personal development
  • 20% time

Dangers

  • Payoffs hard to measure
  • No one is responsible
  • Losing the habit

Self Sustaining

At some critical mass point, it continues lurching forward. This point is when you have a durable culture of learning

Subscribe to my mailing list to learn about building software

Credits

Thank you Mat the W for the photo of Hammerschlag

Heroku

Simplify your DevOps and maximize your time.

Since 2007, Heroku has been the go-to platform for developers as it monitors uptime, performance, and infrastructure concerns, allowing you to focus on writing code.

Learn More

Top comments (0)

Sentry image

See why 4M developers consider Sentry, “not bad.”

Fixing code doesn’t have to be the worst part of your day. Learn how Sentry can help.

Learn more

👋 Kindness is contagious

Please leave a ❤️ or a friendly comment on this post if you found it helpful!

Okay