I just started using it for a new project that is rather large. I've been a big tachyons fan for years but I felt I needed tailwind this time around because it allows for more fine tuned configuration options as well as some additional breakpoints. That being said, it is a lot heavier than tachyons so I added purgecss to the project, which, while not hard was some added complexity so as not to serve the entire library all the time. I also generally found the class names of tachyons a bit easier to memorize (that may just take more time also there are lot less to remember). Overall I definitely will be using tailwind a ton in the future but still keep tachyons in my back pocket for smaller projects where the restrictions of less allow me to develop faster.
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
I just started using it for a new project that is rather large. I've been a big tachyons fan for years but I felt I needed tailwind this time around because it allows for more fine tuned configuration options as well as some additional breakpoints. That being said, it is a lot heavier than tachyons so I added purgecss to the project, which, while not hard was some added complexity so as not to serve the entire library all the time. I also generally found the class names of tachyons a bit easier to memorize (that may just take more time also there are lot less to remember). Overall I definitely will be using tailwind a ton in the future but still keep tachyons in my back pocket for smaller projects where the restrictions of less allow me to develop faster.