DEV Community

M-tre Max
M-tre Max

Posted on

It would be too difficult to write.

Universal Tuning Reference

Display (Layer 2)

  • Refresh Rate
  • Touch Sampling Rate
  • Tuning Delta: -xx% / +xx%

CPU (Layer 1)

  • Performance Scaling
  • Tuning Delta: -xx% / +xx%

GPU (Layer 1)

  • Graphics Scaling
  • Tuning Delta: -xx% / +xx%

RAM (Layer 2)

  • Layer 1: Bandwidth Scaling
  • Layer 2: Read / Write Scaling
  • Tuning Delta: -xx% / +xx%

ROM (Layer 2)

  • Layer 1: Bandwidth Scaling
  • Layer 2: Read / Write Scaling
  • Tuning Delta: -xx% / +xx%

NPU (Layer 1)

  • AI Compute Scaling
  • Tuning Delta: -xx% / +xx%

Resource Allocation

  • Ratio: 1:1:1 / 1:1:2 / 1:2:2 / 1:2:3
  • Workload-Adaptive

Adaptive Bounded Control (10–100% Safety)

Control Mode

  • Adaptive Dynamic Scaling

Operating Rule

  • Workload-Adaptive
  • Lower Limit: xx%
  • Upper Limit: xx%
  • Dynamic Scaling (1X / 2X / 3X)
  • Safety Envelope
  • Stable Performance
  • Thermal Stability

Scaling Logic

  • 1X = Base
  • 2X = 2× Base
  • 3X = 3× Base

Top comments (0)