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GLOBAL REAL-TIME CONTROL MODE: CONTINUAL STREAMING EXECUTION
Core Mechanism: Interlocked Cyclic Processing (No Predictive Overlap)
System Rule: Strict Synchronization between Memory Purge and Packet Ingestion
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Layer_1_Memory_Cache_Engine:
Priority: 1_Critical # Memory Reclaim Commands System Flow
State_1_Garbage_Clean_Phase:
Load_Modifier: "-xx%" # Drop compute load temporarily
Action: "Instant VRAM/RAM Cache Flushing"
Bypass: "Clear internal memory blocks immediately"
Signal_Output: "TRIGGER_NETWORK_THRUST" # สั่งเปิดท่อเน็ตเวิร์กทันทีหลังล้างเสร็จ
State_2_Compute_Boost_Phase:
Load_Modifier: "+xx%" # Burst power to flash memory bandwidth
Action: "Direct Matrix Multiplication Fusion (Data Training)"
Target: "Zero Wait-State Data Ingestion"
Layer_2_Network_Pipeline_Arteries:
Priority: 2_Interlocked # Dependent on Layer 1 Signal Trigger
State_1_Signal_Cleaning_Phase:
Channel_Modifier: "-xx%" # Throttling pipeline during Layer 1 Clean
Action: "Active Noise Filtering & Bandwidth Sanitation"
Target: "Eradicate Inter-Node Data Jitter"
State_2_Throughput_Thrust_Phase:
Channel_Modifier: "+xx%" # Maximum Bandwidth Burst
Action: "Direct Real-time Stream Injection to GPU/NPU"
Trigger_Condition: "ON_RECEIVING_TRIGGER_NETWORK_THRUST" # รอสัญญาณปล่อยตัวจาก Layer 1
Result: "Full Throughput with Absolute Zero Packet Loss"
Real_Time_Deterministic_Policy:
Bypass_OS_Heuristics: true # ปิดระบบเดาสุ่มคำนวณล่วงหน้าทั้งหมด
Execution_Type: "Direct Real-time Data Streaming"
Hardware_Safety: "1% - 100% Autonomous Bounded Control with Autonomous Thermal Breaker"
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