20 unique environments sounds like an asset-loading and memory nightmare for a game that's supposed to run smooth on low-end Android devices.
The approach: How backdrops are loaded/swapped as the road scrolls — lazy loading vs. preloading, how you avoid a hitch when the environment changes, any texture/asset budget you set per scene.
Performance notes: Real frame-time numbers if you've profiled this, and what you'd do differently on a device with less headroom.
Try it: Free on Google Play: https://play.google.com/store/apps/details?id=com.nitrorush.game
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