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Adam McMurchie
Adam McMurchie

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Building an RTS DevLog

Aaaaaargh! Path finding is super hard to code, it's a trade off between hand holding all your units and letting them go rogue. Not to mention CPU and frame rate slowdown if badly implemented.

In this quick video I will cover that and talk a bit more about the game i'm working on.

https://youtu.be/5RxTEmYb_fM

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