Install Vscode __https://code.visualstudio.com/download
Install Raylib __https://github.com/raysan5/raylib/wik
You don't need to include library path if you are on linux environment but you need to do the following if you are working with windows
C:\raylib\w64devkit\bin
On window raylib installer will install everything on C: like above
Copy that and put that in Environment Path
Control Panel -> Edit the system environment variables -> Environment Variables -> System Variable -> Path -> New -> C:\raylib\w64devkit\bin -> Ok All
With that you are set for compilation...
Before compiling anything you need to fix something upfront tho...
#include "C:/raylib/raylib/src/raylib.h"
#include "C:/raylib/raylib/src/raymath.h"
You need to declare raylib headers like this...since raylib library and headers are not in default include paths on window...you dont need to do this part for linux tho
Compiling on Command Line Interface:
For Window
gcc core_basic_window.c -lraylib -lopengl32 -lgdi32 -lwinmm -o core_basic_window.exe
For Linux
cc main.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o main
This is a simple command line to compile raylib source_code written in C (just change gcc to g++ for C++ codes)
Navigate to your source code file from command line using
cd C:/directory and run the command line to compile the code
After that: double click core_basic_window.exe on window (You can run ./core_basic_window.exe if you are on powershell) or run ./main with terminal on linux
Compiling on vscode
Now to compile and run the code in vscode...copy and paste the following in the task.json ( Ctrl+P -> task.json to open the file to edit)
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: g++.exe build active file",
"command": "C:\\raylib\\w64devkit\\bin\\g++.exe",
"args": [
"-fdiagnostics-color=always",
"-g",
"${file}",
"-ID:\\C:\\raylib\\raylib\\src",
"-L:\\C:\\raylib\\raylib\\src",
"-lraylib", "-lopengl32", "-lgdi32", "-lwinmm",
"-v",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
If directory locations are mismatch...try to fix that
<<<>>>
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**",
"C://raylib/raylib/src"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.22000.0",
"compilerPath": "cl.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-msvc-x64"
}
],
"version": 4
}
Changing "c_cpp_properties.json" to this will save you the trouble from typing -> #include "C:/raylib/raylib/src/raylib.h"...
with that...now you only need to type #include "raylib.h" everytime you write a new source
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