Classes and Objects
Table of Contents
- Inheritance
- Overriding methods
- What is a class?
- What is an Object?
- Writing your first Object
- Using main()
Inheritance
To understand inheritance, think of it as getting a gift from someone. A Father gives a gift to his child. In this case, "Father" is the Superclass and the child is the subclass. The "gifts" he gives out are his methods & instance variables
that the subclasses can use.
class Father {
void Father_Details() {
System.out.println("Father");
}
}
class Child extends Father {
void Child_Details() {
System.out.println("Child");
}
}
Overriding methods
The Child might not use the gift the same way as his Father. The same goes for a subclass, just because a subclass inherits methods from a superclass does not mean it has to do the same thing. The author of the code can modify the existing methods by overriding it. You do this when you need to change what the method does for that certain subclass or extend the behavior of that method.
class Father {
void Father_Details() {
System.out.println("Father");
}
void FatherNate(){
System.out.println("Im Father Nate!")
}
}
class Child extends Father {
void Child_Details() {
System.out.println("Child");
}
void FatherNate(){
System.out.println("Im Father Nate's Child!")
}
}
What is a Class?
When you design a class thinks about these:
- Things the Object knows
- Things the Object does
Things the object Knows
These are called instance variables. They represent the objects state and can have unique values for each object of that type. The variables below are an example of instance variables.
class Father {
//These are instance variables
String name;
String age;
void Father_Details() {
System.out.println("Father");
}
void FatherNate(){
System.out.println("Im Father Nate!")
}
}
Things the object does
The thing an object can do is called its methods. When you design a class, think about what you want the object to do. It is common to have a method that can read, write, and operate on the instance variables given.
class Father {
//These are instance
String name;
String age;
//These are the classes methods
void Father_Details() {
System.out.println("Father");
}
void FatherNate(){
System.out.println("Im Father Nate!")
}
}
What is an object
First things first. A class is not an object, it is used to construct an object. Each object made from this "template" can have its values in the instance variables and can be very different from the last. You will more than likely end up with one class and many objects made from that class.
Writing your first object
When you are creating your first object there are two things you will need:
- The class for the object
- A class to test the object
The class for the object
class Father {
//These are instance
String name;
int age;
//These are the classes methods
void Father_Details() {
System.out.println("Father");
}
void FatherNate(){
System.out.println("Im Father Nate!")
}
}
The example above is a simple class that has instance variables and methods.
A class to test the object
public class FatherTestDrive{
public static void main(String[] args){
Father one = new Father();
one.name = "Nate";
one.age = 28;
Father two = new Father();
two.name = "Sean";
one.age = 30;
}
}
This is the class that your main() method will live in. In the main method, you will create and access objects of your new class type. The tester class has one job: Try out the methods and variables on your objects.
Using your main()
You should have two uses for your main():
- To test your real class
- To launch/start your Java App
class Father {
//These are instance
String name;
int age;
//These are the classes methods
void Father_Details() {
System.out.println("Father");
}
void FatherNate(){
System.out.println("Im Father Nate!")
}
}
public class FatherTestDrive{
public static void main(String[] args){
Father one = new Father();
one.name = "Nate";
one.age = 28;
Father two = new Father();
two.name = "Sean";
one.age = 30;
}
}
Above is a full example of how you should use a main() method. Used here, It is only testing a class and that's all it needs to do. In a true Object Oriented program objects will be talking to other objects as opposed to a static main.
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