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Paul J. Lucas
Paul J. Lucas

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Inline Functions in C and C++

Introduction

C++ added the inline keyword that can prefix a function definition, such as:

inline int max_int( int a, int b ) {
    return a > b ? a : b;
}
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to give the compiler a “hint” that the program overall might benefit in performance from the function being inlined.

A function that has been inlined has had its code expanded at every point it’s been called rather than performing the normal function-call mechanism of:

  • Saving registers.
  • Pushing argument values onto the stack.
  • Executing the call instruction.
  • The function eventually executing the ret instruction.
  • Restoring registers.

For very small functions, inlining can yield a performance gain. But like most everything else, there are trade-offs.

The inline keyword was back-ported to C99, but with slightly different requirements — more later.

Differences from Macros

Inline functions are like (and meant to replace many uses of) function-like macros. Generally, this is a good thing because inline functions are functions and have full function semantics rather than mere text substitution done by the preprocessor that doesn’t understand either C or C++.

A naively equivalent macro to the max_int() function:

#define MAX_INT(A,B)  A > B ? A : B  /* bad implementation */
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has the following problems:

  • Expanded arguments, e.g., MAX(n & 0xFF, 8), can result in the wrong operator precedence.
  • Arguments having side effects, e.g., MAX(n++, 8), can have multiple side effects.
  • There’s no type-checking of the arguments at definition.
  • Errors are often verbose and hard to read.

Additionally, a macro:

  • Can modify its argument (that often is not what you want).

Inline functions have none of these problems yet can yield the same performance benefit. Hence, use inline functions instead of function-like macros.

Only a Hint

As mentioned, specifying inline is only a “hint” to the compiler that the program overall might benefit in performance from the function being inlined. The compiler is free to ignore the hint.

Why? Because there are cases when it’s either not a good idea or impossible. A function is either not inlined or typically not inlined when any one of the following is true:

  • The function is “too big.”
  • You call the function via a pointer-to-function.
  • The function is recursive.
  • The function has a loop.

There may be other reasons. It’s all highly dependent on the function, its arguments, the compiler, and whatever options are given to it.

If the compiler either can’t or chooses not to inline a function, it does not warn you that it hasn’t done so (by default). Some compilers, e.g., gcc, have a -Winline option that will warn you and give you the reason why a function wasn’t inlined.

Specifying inline is similar to older code specifying register — they’re both only hints.

When (and When Not) to Inline

For most functions, the bulk of the cost of executing the function is in the function’s body, not in the function-call mechanism. Hence, in order for a function to be a good candidate for inlining, it generally has to be:

  • Small enough so that the cost of the function-call mechanism dominates.
  • Used in places where performance actually matters, e.g., in tight loops.

When in doubt, profile your code. Using inline is not a magic “make me faster” keyword. Additionally, over-use of inline can lead to code bloat that additionally makes the performance of your program worse overall.

For more, see The inline disease.

Functions that are often good candidates for inlining include:

  • “One-liners” such as “getters” and “setters.”
  • Simple wrappers around calls to other functions that supply specific values for arguments or do casts.

An ideal inline function both increases performance and decreases code size.

However, one caveat for any inline function is that if its definition changes, it will require recompiling all code that uses it.

Inline Optimizations

If an inline function is actually inlined by the compiler, then, in addition to eliding the code for the normal function-call mechanism, the compiler may also be able to:

  • Eliminate one or more function arguments completely whose values are constants via immediate addressing.
  • Perform better optimizations spanning the code the function is inlined into that it normally couldn’t perform across function boundaries.

Inline Function Definition

In order for the compiler to be able to inline a function, it has to be able to “see” its definition (not just its declaration) in every .c or .cpp file it’s used in just like a macro. Hence, an inline function must be defined in a header file.

Normally, a function, like everything else, must have exactly one definition by adhering to the one definition rule (ODR). However, since the definition of an inline function is “seen” in multiple .c or .cpp files, the ODR is suspended for that function.

It is possible to have different definitions for inline functions having the same name, but this results in undefined behavior since the compiler has no way to check that every definition is the same.

To inline a function in C++, all you need do is prefix the function definition with inline — that’s it. The compiler and/or linker will automatically discard all but one definition from the final executable file for you.

However, to inline a function in C, you additionally must explicitly tell the compiler into what .o file to put the one definition in the event the compiler is either unable or unwilling to inline a function via extern inline.

For example, in exactly one .c file, you would declare a function like:

// util.c
extern inline int max_int( int, int );
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That tells the compiler to “put the one definition for max_int() into util.o.”

Alternatively in C, you can instead declare an inline function static also:

static inline int max_int( int a, int b ) {
    return a > b ? a : b;
}
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If you do this, then:

  • You do not have to declare a function extern inline anywhere.
  • However, if the compiler doesn’t inline a function, it will generate a definition in every .c file it’s included into again leading to code bloat.
  • If the function has any static local variables, every definition will have distinct copies (that may or may not be what you want).

Conclusion

Inline functions, if used judiciously, can yield performance gains. Generally, only very small functions are good candidates for inlining.

Starting in C++11, inline functions can alternatively be declared constexpr, but that’s a story for another time.

References

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