Introduction
When preparing for software engineering interviews, many developers focus heavily on Data Structures and Algorithms. However, as you move toward mid-level and senior roles, Low-Level Design (LLD) becomes equally important.
Low-Level Design focuses on designing classes, objects, relationships, and interactions within a system. It helps developers create maintainable, scalable, and extensible applications.
In this blog, we'll understand the fundamentals of LLD and see how Java can be used to implement clean object-oriented designs.
What is Low-Level Design?
Low-Level Design is the process of converting business requirements into class-level designs.
It involves:
- Identifying classes and objects
- Defining relationships between classes
- Applying Object-Oriented Programming principles
- Using Design Patterns where necessary
- Writing maintainable and reusable code
Example
Suppose we are building a Parking Lot System.
Instead of directly writing code, we first identify:
- Vehicle
- ParkingSpot
- ParkingFloor
- Ticket
- Payment
- ParkingLot
Each of these becomes a separate class in our design.
Core Object-Oriented Principles
1. Encapsulation
Encapsulation means hiding internal implementation details and exposing only necessary functionality.
public class BankAccount {
private double balance;
public void deposit(double amount) {
balance += amount;
}
public double getBalance() {
return balance;
}
}
Benefits:
- Better security
- Easier maintenance
- Controlled access
2. Abstraction
Abstraction hides complexity from users.
public interface Payment {
void pay(double amount);
}
Users only know how to call pay(), not how the payment is processed.
3. Inheritance
Inheritance promotes code reuse.
public class Vehicle {
protected String vehicleNumber;
}
public class Car extends Vehicle {
}
4. Polymorphism
Different implementations through a common interface.
Payment payment = new CreditCardPayment();
payment.pay(1000);
The same method behaves differently depending on the implementation.
SOLID Principles
A good LLD follows SOLID principles.
S - Single Responsibility Principle
A class should have only one reason to change.
Bad:
class User {
void saveUser() {}
void sendEmail() {}
}
Good:
class UserService {
void saveUser() {}
}
class EmailService {
void sendEmail() {}
}
O - Open Closed Principle
Classes should be open for extension but closed for modification.
Example:
interface Notification {
void send();
}
Now we can add EmailNotification, SMSNotification, PushNotification without changing existing code.
L - Liskov Substitution Principle
Child classes should be replaceable with parent classes.
I - Interface Segregation Principle
Do not force classes to implement methods they don't need.
D - Dependency Inversion Principle
Depend on abstractions, not concrete implementations.
class OrderService {
private Payment payment;
public OrderService(Payment payment) {
this.payment = payment;
}
}
How to Approach Any LLD Problem
Whenever an interviewer gives an LLD problem:
Step 1: Understand Requirements
Example:
Design a Parking Lot System.
Questions:
- Multiple floors?
- Different vehicle types?
- Ticket generation?
- Payment support?
Step 2: Identify Entities
For Parking Lot:
- Vehicle
- ParkingSpot
- Ticket
- Floor
- Payment
Step 3: Define Relationships
Vehicle -> Ticket
Ticket -> Parking Spot
Parking Lot -> Floors
Floor -> Parking Spots
Step 4: Create Class Diagram
Draw classes before coding.
This avoids unnecessary refactoring later.
Step 5: Apply Design Patterns
Common patterns used in LLD:
- Singleton
- Factory
- Strategy
- Observer
- Builder
Why LLD Matters
LLD helps developers:
- Write clean code
- Build scalable applications
- Improve maintainability
- Perform better in interviews
- Design enterprise-level systems
Companies often evaluate LLD skills for Software Engineer II, Senior Engineer, and Architect roles.
Conclusion
Low-Level Design is not about memorizing design patterns. It is about creating software that is easy to understand, extend, and maintain.
To master LLD:
- Learn OOP thoroughly.
- Understand SOLID principles.
- Practice design patterns.
- Solve real-world design problems.
- Implement systems in Java.
In upcoming blogs, we will design complete systems such as:
- Parking Lot System
- Library Management System
- ATM System
- BookMyShow
- Splitwise
- Elevator System
Stay tuned for more Low-Level Design examples using Java.
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