Image assets for a game in which the player's view is constricted to a small ring of light.
In Pygame the assets are used as follows:
- gradient image is loaded
- all black, stage-sized drawing surface is created (darkness overlay)
- the gradient image is blited (copied) on to the darkness overlay using Additive blending (white lighten)
- the darkness overlay is blited on to the screen using Multiplicative blending (black darkens)


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