3 Pixel Tile Packs for 2D Games — 16×16, 8-Color, Drop-In Ready
TL;DR: Three tile packs for 2D games, all 16×16 with 8-color palettes so your whole world stays visually consistent. One is free (Autumn Forest, CC-BY 4.0). Two are pay-what-you-want (Forest, Dungeon). All three import cleanly into Godot, Phaser, PixiJS, Unity 2D, GameMaker, Tiled, Aseprite, and RPG Maker.
If you're prepping for a game jam or prototyping a small indie game, the #1 time-sink is assets. You don't need a bespoke art pass — you need tiles that tile, a palette that stays coherent, and a license that won't haunt you. That's what these three packs are.
Why 16×16 and 8 colors?
Most 2D engines treat 16×16 as the default grid. Godot's TileMap, Phaser's tilemap loader, Unity's Sprite Editor, Tiled's default tile size — all of them assume 16×16 (or a multiple of it). If your tiles are 16×16, you can:
- Slice them 1:1 with no scaling artifacts.
- Mix them with other 16×16 packs without a visual seam.
- Keep your sprite sheet small — a 4×4 sheet of 16×16 tiles is 64×64 px, which is tiny.
8 colors is the other half of the trick. Pixel art looks "coherent" when the whole scene shares a small palette. If your grass tile uses 12 greens and your water tile uses 9 blues, your game looks like a collage. If both use the same 8 colors, they look like one world.
That's the design constraint behind all three packs.
The three packs
1. Autumn Forest — free (CC-BY 4.0)
16 tiles at 16×16 (delivered as a 4×4 sheet at 512×512, plus 16 individual transparent PNGs):
| Tile | Use case |
|---|---|
| Grass | Base ground |
| Dirt path | Walkable route |
| Stone ground | Plaza / road |
| Water | Ponds, rivers |
| Wooden bridge | Crossing |
| Oak (gold foliage) | Tree |
| Pine (gold foliage) | Tree |
| Bush | Decor |
| Rock | Decor |
| Stump | Decor |
| Fallen log | Decor |
| Mushroom | Decor |
| Flower | Decor |
| Campfire | Point of interest |
| Fence | Boundary |
| Signpost | UI / narrative |
Palette: 8 colors — warm browns, gold/orange foliage, muted greens, water blue.
License: CC-BY 4.0. Free for personal and commercial use. Credit "LaunchTower" (one line anywhere).
Download: Autumn Forest Tile Pack
Best for: cozy games, farming sims, seasonal themes, any jam entry that needs a "warm" environment.
2. Forest — pay-what-you-want
40+ tiles (grass, trees, paths, water, rocks, flowers), seamless tiling, 789 kB zip with organized tile sheets.
License: Free for personal and commercial use. No attribution required.
Download: Forest Tile Pack
Best for: platformers, top-down RPGs, exploration games.
3. Dungeon — pay-what-you-want
28 tiles (walls, floors, doors, torches, spikes), 115 kB zip.
License: Free for personal and commercial use.
Download: Dungeon Tile Pack
Best for: roguelikes, dungeon crawlers, maze games.
How to import them
Godot
- Drag the tilesheet PNG into your project.
- In the Inspector, set Texture → Filter to Nearest (critical for pixel art — otherwise Godot smooths your edges).
- Create a
TileMapnode, add a new TileSet, import the sheet. - Set Tile Size to 16×16.
- Paint.
Phaser 3
this.load.image('autumn', 'autumn-forest-tilesheet.png');
const map = this.make.tilemap({ tileWidth: 16, tileHeight: 16 });
const layer = map.createLayer(0, this.textures.get('autumn'));
PixiJS
const app = new PIXI.Application({ width: 640, height: 480 });
const sheet = await PIXI.Assets.load('autumn-forest-tilesheet.png');
const tiles = PIXI.TextureUtils.extractTiles(sheet, 16, 16);
// tiles[0], tiles[1], ... are individual 16×16 sprites
Unity 2D
- Import the PNG as Sprite (2D and UI).
- Set Pixels Per Unit to 16.
- Open the Sprite Editor → Slice → Grid By Cell → 16×16.
- Use the sliced sprites in a
Tilemap.
Tiled
Open the tilesheet as a tileset, set tile size to 16×16, and paint.
What's NOT included
- No animation frames — these are static tiles.
- No character sprites — I'm building those next.
- No sound effects — obviously.
What's coming next
- Winter Forest (snow, ice, pine trees)
- Toxic Dungeon (poison, slime, dark magic)
- Desert Temple (sand, stone, hieroglyphs)
If you want a specific theme, comment below and I'll prioritize it.
About LaunchTower
I build free and low-cost pixel art assets and browser tools for indie game devs. Everything is designed to work out of the box — no plugins, no dependencies, no "premium version" upsell.
- More packs: LaunchTower on itch.io
- 30+ free browser tools for pixel artists: LaunchTower Toolkit
What tile pack should I make next? Comment below.
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