DEV Community

penny penguin
penny penguin

Posted on Edited on

3 Pixel Tile Packs for 2D Games — 16 16, 8-Color, Drop-In Ready

3 Pixel Tile Packs for 2D Games — 16×16, 8-Color, Drop-In Ready

TL;DR: Three tile packs for 2D games, all 16×16 with 8-color palettes so your whole world stays visually consistent. One is free (Autumn Forest, CC-BY 4.0). Two are pay-what-you-want (Forest, Dungeon). All three import cleanly into Godot, Phaser, PixiJS, Unity 2D, GameMaker, Tiled, Aseprite, and RPG Maker.

If you're prepping for a game jam or prototyping a small indie game, the #1 time-sink is assets. You don't need a bespoke art pass — you need tiles that tile, a palette that stays coherent, and a license that won't haunt you. That's what these three packs are.

Why 16×16 and 8 colors?

Most 2D engines treat 16×16 as the default grid. Godot's TileMap, Phaser's tilemap loader, Unity's Sprite Editor, Tiled's default tile size — all of them assume 16×16 (or a multiple of it). If your tiles are 16×16, you can:

  • Slice them 1:1 with no scaling artifacts.
  • Mix them with other 16×16 packs without a visual seam.
  • Keep your sprite sheet small — a 4×4 sheet of 16×16 tiles is 64×64 px, which is tiny.

8 colors is the other half of the trick. Pixel art looks "coherent" when the whole scene shares a small palette. If your grass tile uses 12 greens and your water tile uses 9 blues, your game looks like a collage. If both use the same 8 colors, they look like one world.

That's the design constraint behind all three packs.

The three packs

1. Autumn Forest — free (CC-BY 4.0)

16 tiles at 16×16 (delivered as a 4×4 sheet at 512×512, plus 16 individual transparent PNGs):

Tile Use case
Grass Base ground
Dirt path Walkable route
Stone ground Plaza / road
Water Ponds, rivers
Wooden bridge Crossing
Oak (gold foliage) Tree
Pine (gold foliage) Tree
Bush Decor
Rock Decor
Stump Decor
Fallen log Decor
Mushroom Decor
Flower Decor
Campfire Point of interest
Fence Boundary
Signpost UI / narrative

Palette: 8 colors — warm browns, gold/orange foliage, muted greens, water blue.

License: CC-BY 4.0. Free for personal and commercial use. Credit "LaunchTower" (one line anywhere).

Download: Autumn Forest Tile Pack

Best for: cozy games, farming sims, seasonal themes, any jam entry that needs a "warm" environment.

2. Forest — pay-what-you-want

40+ tiles (grass, trees, paths, water, rocks, flowers), seamless tiling, 789 kB zip with organized tile sheets.

License: Free for personal and commercial use. No attribution required.

Download: Forest Tile Pack

Best for: platformers, top-down RPGs, exploration games.

3. Dungeon — pay-what-you-want

28 tiles (walls, floors, doors, torches, spikes), 115 kB zip.

License: Free for personal and commercial use.

Download: Dungeon Tile Pack

Best for: roguelikes, dungeon crawlers, maze games.

How to import them

Godot

  1. Drag the tilesheet PNG into your project.
  2. In the Inspector, set Texture → Filter to Nearest (critical for pixel art — otherwise Godot smooths your edges).
  3. Create a TileMap node, add a new TileSet, import the sheet.
  4. Set Tile Size to 16×16.
  5. Paint.

Phaser 3

this.load.image('autumn', 'autumn-forest-tilesheet.png');
const map = this.make.tilemap({ tileWidth: 16, tileHeight: 16 });
const layer = map.createLayer(0, this.textures.get('autumn'));
Enter fullscreen mode Exit fullscreen mode

PixiJS

const app = new PIXI.Application({ width: 640, height: 480 });
const sheet = await PIXI.Assets.load('autumn-forest-tilesheet.png');
const tiles = PIXI.TextureUtils.extractTiles(sheet, 16, 16);
// tiles[0], tiles[1], ... are individual 16×16 sprites
Enter fullscreen mode Exit fullscreen mode

Unity 2D

  1. Import the PNG as Sprite (2D and UI).
  2. Set Pixels Per Unit to 16.
  3. Open the Sprite Editor → Slice → Grid By Cell → 16×16.
  4. Use the sliced sprites in a Tilemap.

Tiled

Open the tilesheet as a tileset, set tile size to 16×16, and paint.

What's NOT included

  • No animation frames — these are static tiles.
  • No character sprites — I'm building those next.
  • No sound effects — obviously.

What's coming next

  • Winter Forest (snow, ice, pine trees)
  • Toxic Dungeon (poison, slime, dark magic)
  • Desert Temple (sand, stone, hieroglyphs)

If you want a specific theme, comment below and I'll prioritize it.

About LaunchTower

I build free and low-cost pixel art assets and browser tools for indie game devs. Everything is designed to work out of the box — no plugins, no dependencies, no "premium version" upsell.

What tile pack should I make next? Comment below.

Top comments (0)