Intro: A small game like the famous Nokia snake game. You can pause the game too by pressing the spacebar on the keyboard. So it's a game where the user controls the caterpillar to eat a leaf and in doing so the user gets a point that adds to the score, the higher the score the faster the caterpillar moves. If the user collides with the canvas border the game ends. This is for complete beginners as I have commented on each line of code on what it does. Please let me know if I have made any mistakes. Thanks.
Watch Demo Here: https://youtube.com/shorts/kxzC3YCeSZI?feature=share
Tweak: You can change the colors, or change the speed of the caterpillar, or how much score will be increased whenever the caterpillar eats the leaf
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake Game</title>
<link rel="stylesheet" href="hungry_snake.css">
</head>
<body>
<div class="game-container">
<h1> Hungry Caterpillar</h1>
<canvas id="gameCanvas"></canvas>
<div id="startScreen">
<h1>Press SPACE to Start</h1>
</div>
</div>
<script src="hungry_caterpillar.js"></script>
</body>
</html>
@font-face {
font-family: 'PoetsenOneRegular';
src: url('Fonts/PoetsenOne-Regular.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
#game-container{
text-align: center;
}
canvas {
border: 1px solid black;
background-color: lightgreen;
display: block;
}
h1{
font-family: 'Poor Richard Regular', sans-serif;
color: darkgreen;
text-align: center;
}
#startScreen {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
font-family: Arial, sans-serif;
font-size: 24px;
}
//a const variable is immutable meaning its va;ue cannot be reassigned
//create a variable called canvas that stores the html canvas
const canvas = document.getElementById('gameCanvas');
//ctx gets a method that returns a 2d drawing context for the canvas
const ctx = canvas.getContext('2d');
//startScreen gets the startScreen div element in the html file
//basically it stores the div with the id-startScreen
const startScreen = document.getElementById('startScreen');
//set the width of the canvas to 600
canvas.width = 600;
//set the height of the canvas to 400
canvas.height = 400;
//creata an array called caterpillar
//this array will be used to creat the body of the caterpillar
let caterpillar = [];
//set the length of the caterpillar
let caterpillarLength = 15;
//set the speed of the caterpillar to 10
let caterpillarSpeed = 10;
//set the score to zero
let score = 0;
//set the state of the game
let gameStarted = false;
//set the caterpillar to move to the right
let dx = caterpillarSpeed;
//set the horizontal movement of the caterpillar to zero
let dy = 0;
//add paused flag
let paused = false
//create function to create the caterpillar
function createCaterpillar() {
//create a loop that loops for as much as the value of caterpillarLength
//so in this case it will loop through 15 times which is the value of caterpilarLength
for (let i = 0; i < caterpillarLength; i++) {
//everytime the loop loops a small circle will be pushed into the caterpillar array
//the x object is the horizontal position of the circle dots and
//the y object is the vertical position of the circle dots
//so basically small circles will be created one after another 15 times and put
//in the caterpillar array so the 3 is the space between each circle
caterpillar.push({ x: canvas.width / 2 - i * 4, y: canvas.height / 2 });
}
}
//an object called leaf is created and its properties are its
//horizontal(x) and vertical(y) position on the canvas
//it just appears at random positions in the canvas
let leaf = {
x: Math.floor(Math.random() * (canvas.width - 30)),
y: Math.floor(Math.random() * (canvas.height - 30))
};
//create a function drawLeaf() to draw the leaf
function drawLeaf() {
//give the leaf a green color
ctx.fillStyle = 'green';
//start drawing the leaf
ctx.beginPath();
// Start point (left center of the leaf)
ctx.moveTo(leaf.x, leaf.y + 10);
//draw top curve of leaf
ctx.bezierCurveTo(leaf.x, leaf.y, leaf.x + 20, leaf.y, leaf.x + 30, leaf.y + 10);
//draw bottom curve of leaf
ctx.bezierCurveTo(leaf.x + 20, leaf.y + 20, leaf.x, leaf.y + 20, leaf.x, leaf.y + 10);
//fill the leaf with hreen
ctx.fill();
}
//create a function drawCaterpillar() to draw the caterpillae
function drawCaterpillar() {
//this creates the head of the caterpillar
//so the caterpillar's head will be black
ctx.fillStyle = 'black';
//begin drawing
ctx.beginPath();
//create the first circle of the caterpillar array
ctx.arc(caterpillar[0].x + 10, caterpillar[0].y + 10, 10, 0, Math.PI * 2);
//make the first circle black
ctx.fill();
//for the rest of the circles they'll be brown
ctx.fillStyle = '#80461B';
//create a loop to loop through the caterpillar array
for (let i = 1; i < caterpillar.length; i++) {
//begin drawing
ctx.beginPath();
//draw the rest of the circles in the caterpillar array
ctx.arc(caterpillar[i].x + 9, caterpillar[i].y + 9, 9, 0, Math.PI * 2);
//all the other circles which is the carterpillar's body will be brown
ctx.fill();
}
}
//create a function called updateCaterpillar()
//this will update the pistion of the caterpillar as it moves
function updateCaterpillar() {
//an object called head is creeted
//the properties of this object positions the head of the caterpillar
const head = { x: caterpillar[0].x + dx, y: caterpillar[0].y + dy };
//put the head object as the first item of the caterpillar array
caterpillar.unshift(head);
//if head's horizontal position is less than the leaf's horizontal position plus 30 and
if (head.x < leaf.x + 30 &&
//if head's horizontal position is plus 20 is more than the leaf's horizontal position and
head.x + 20 > leaf.x &&
//if head's vertical position is less than the leaf's vertical position plus 20 and
head.y < leaf.y + 20 &&
//if head's vertical position plus 20 is less than the leaf's vertical poistion
//basically whenever the caterpillar eats the leaf
head.y + 20 > leaf.y) {
//call the placeLeaf() function to move the leaf to a new location
placeLeaf();
//add 10 to score
score += 10;
//increase the caterpillar's speed by 0.5
caterpillarSpeed += 0.5;
} else {
//remove the last segment of the caterpillar
caterpillar.pop();
}
}
//create a function called placeLeaf()
//this function basically moves the leaf to a new random location
//whenever the caterpillar eats it.
function placeLeaf() {
leaf.x = Math.floor(Math.random() * (canvas.width - 30));
leaf.y = Math.floor(Math.random() * (canvas.height - 20));
}
//create a function called isGameOver()
function isGameOver() {
//create a variable called head that stores the head of the caterpillar
//which is the first circle in the caterpillar array
const head = caterpillar[0];
//Check if the head is outside the canvas boundaries
if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height) {
//If any condition is true, the head is out of bounds, so return true
return true;
}
//create a loop that loops through the caterpillar's body or caterpillar array
for (let i = 1; i < caterpillar.length; i++) {
//Check if head is at the same position as the current segment of the caterpillar
if (head.x === caterpillar[i].x && head.y === caterpillar[i].y) {
//if both the x and y coordinates match, return true to indicate a collision
return true;
}
}
//if there are no collisions return false
return false;
}
//create a function called gameOver()
function gameOver() {
//choose yellow as the fill color
ctx.fillStyle = 'yellow';
//fill the entire canvas with yellow
ctx.fillRect(0, 0, canvas.width, canvas.height);
//choose black as the fill color for the text
ctx.fillStyle = 'black';
//set the font size to 30 pixels and use Arial font
ctx.font = '30px Arial';
//center the text horizontally
ctx.textAlign = 'center';
//draw the text "GAME OVER", canvas.width / 2, canvas.height / 2);
ctx.fillText('GAME OVER!', canvas.width / 2, canvas.height / 2);
}
//create a function called drawScore()
function drawScore() {
//choose black as the fill color
ctx.fillStyle = 'black';
//set the font size to 20 pixels and use Arial font
ctx.font = '20px Arial';
//display the score on the canvas
//set the position of the score at the top right corner of the canvas
//set the font size of the score to 30 pixels
ctx.fillText('Score: ' + score, canvas.width - 100, 30);
}
//create a function called clearCanvas()
function clearCanvas() {
//clear the entire canvas, removing all previously drawn content
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
//create a function called gameLoop()
function gameLoop() {
//if the isGameOver() function returns true
if (isGameOver()) {
//call the gameOver() function
gameOver();
//exit current function
return;
}
//if game is paused stop game
if(paused) return;
//call the clearCanvas() function to clear the canvas
clearCanvas();
//call the drawLeaf() function to draw the leaf
drawLeaf();
//call the updateCaterpillar() function
updateCaterpillar();
//call the drawCaterpillar() function
drawCaterpillar();
//call the drawScore function()
drawScore();
//set a timeout to call requestAnimationFrame with gameLoop after a delay based on caterpillarSpeed
setTimeout(() => {
//request the browser to call gameLoop to update the animation
requestAnimationFrame(gameLoop);
//the request will be carried out after
//1000miliseconds divided by the value of caterpillarSpeed
}, 1000 / caterpillarSpeed);
}
//create a function called startGame
function startGame() {
//if the value of gameStarted is true
//the ! indicates that gameStarted is not false
//which was the initial value of gameStarted
if (!gameStarted) {
//gameStarted is now set to true
gameStarted = true;
//hide the start screen by setting its display style to 'none'
startScreen.style.display = 'none';
//call createCaterpillar() function
createCaterpillar();
//call gameLoop()
gameLoop();
}
}
//create a function called togglePause()
function togglePause() {
//the variable paused is now set to true
paused = !paused;
//if true
if (!paused) {
// Resume the game loop if unpaused
gameLoop();
}
}
//add an event listener for keydown events
document.addEventListener('keydown', event => {
//if the spacebar is pressed
if (event.code === 'Space') {
//if gameStarted is true start game
if(!gameStarted) {
startGame();
//if gameStarted is false
} else {
//call the togglePause() function
//or basically pause game
togglePause();
}
}
if(!paused){
//if the up arrow is pressed and the caterpillar is not moving
//vertically, move up
if (event.code === 'ArrowUp' && dy === 0) {
dx = 0;
dy = -caterpillarSpeed;
}
//if the down arrow is pressed and the caterpillar is not moving vertically,
//move down
if (event.code === 'ArrowDown' && dy === 0) {
dx = 0;
dy = caterpillarSpeed;
}
//if the left arrow is pressed and the caterpillar is not moving horizontally,
//move left
if (event.code === 'ArrowLeft' && dx === 0) {
dx = -caterpillarSpeed;
dy = 0;
}
//if the left arrow is pressed and the caterpillar is not moving horizontally,
//move right
if (event.code === 'ArrowRight' && dx === 0) {
dx = caterpillarSpeed;
dy = 0;
}
}
});
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