Intro: A small game inspired by a chapter of the Foundation Game Design with HTML5 and JavaScript Book by Rex van der Spuy. I've commented on each line so it's basically for complete beginners.
Game Demo:https://youtube.com/shorts/hYimZgPLHcA?feature=share
Note: You can use this code to create your version of games. I drew the pictures of the fish, hook, dynamite and background myself on Microsoft Paint.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="catch_fish.css">
<title></title>
</head>
<body>
<div id="game">
<h1>Catch the Fish</h1>
<div id="stage">
<div id="background"></div>
<div class="box" id="fish"></div>
<div class="box" id="dynamite"></div>
<div id="hook"></div>
<div id="explosion"></div>
</div>
<br>
<br>
<p id="output">Enter the X and Y position (0β300), then click fire.</p>
<input id="inputX" type="text" placeholder="X...">
<input id="inputY" type="text" placeholder="Y...">
<button>Catch!</button>
</div>
<script src="catch_fish.js"></script>
</body>
</html>
*
{
font-family: sans-serif;
text-align: center;
}
p{
font-weight: bold;
font-size: 22px;
margin: 0px, auto;
}
input, button{
font-size: 18px;
}
#game
{
margin: 0px auto;
width: 600px;
height: 630px;
padding: 15px;
border: black;
background: lightblue;
box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.5);
border-radius: 10px;
}
#stage
{
width: 400px;
height: 400px;
margin: 0px auto;
position: relative;
border-color: blue;
text-align: center;
}
.box{
position: absolute;
height: 100px;
width: 100px;
margin: 5px;
}
#background
{
width: 520px;
height: 430px;
left: -55px;
position: absolute;
background-image: url('C:/Users/petix/OneDrive/Desktop//my_javascript_games/catch_fish/background.png');
}
#dynamite
{
width: 60px;
height: 60px;
background-image: url('C:/Users/petix/OneDrive/Desktop/my_javascript_games/catch_fish/dynamite.png');
}
#hook
{
width: 40px;
height: 40px;
top: 380px;
left: 160px;
position: absolute;
background-image: url('C:/Users/petix/OneDrive/Desktop/my_javascript_games/catch_fish/hook.png');
}
#fish
{
width: 80px;
height: 50px;
top: 70px;
left: 100px;
background-image: url('C:/Users/petix/OneDrive/Desktop//my_javascript_games/catch_fish/fish.png');
}
#explosion
{
display: block;
width: 60px;
height: 60px;
background-image: url('C:/Users/petix/OneDrive/Desktop/my_javascript_games/catch_fish/explosion.png');
}
//Game variables
//the position of the fish on the horizontal axis
var fishX = Math.floor(Math.random() * 350);
//the position of the fish on the vertical axis
var fishY = Math.floor(Math.random() * 100);
//the players input for the horizontal axis
var guessX = 0;
//the players input for the vertical axis
var guessY = 0;
//the amount of chances the player has
var shotsRemaining = 3;
//the amount of chances the player used
var shotsMade = 0;
//message to tell the player the game state
var gameState = "";
//whether the game is won or not
var gameWon = false;
//whether the hook is destroyed or not
var hookDestroyed = false;
//the spa
var tolerance = 10;
//The game objects the html
//access the div ids on
var hook = document.querySelector("#hook");
var explosion = document.querySelector("#explosion");
var fish = document.querySelector("#fish");
var dynamite = document.querySelector("#dynamite");
//The input and output fields
var inputX = document.querySelector("#inputX");
var inputY = document.querySelector("#inputY");
var output = document.querySelector("#output");
//The button
var button = document.querySelector("button");
button.style.cursor = "pointer";
button.addEventListener("click", clickHandler, false);
//Add 50 to fishY and dynamiteY to stop them
//from going out the background
fishY = fishY + 50;
//Position the fish when the game starts
fish.style.left = fishX + "px";
fish.style.top = fishY + "px";
//Position the dynamite when the game starts
//the offsets are there to stop the fish div
//and the dynamite div from overlapping each other
var dynamiteX = fish.offsetLeft + fishX;
var dynamiteY = (fish.offsetTop + fish.offsetHeight + 30);
//this if-else statement is to stop the dynamite from
//going out of the background when the game starts
if(dynamiteX > 400){
console.log("higher than 400");
dynamiteX = dynamiteX - 350;
dynamite.style.left = dynamiteX + 'px';
dynamite.style.top = dynamiteY + 'px';
}else{
dynamite.style.left = dynamiteX + 'px';
dynamite.style.top = dynamiteY + 'px';
}
//this to print on the console
//this is optional
x = dynamite.style.left;
y = dynamite.style.top;
console.log(x);
console.log(y);
console.log(fishX);
console.log(fishY);
//repositions the dynamite and fish
//whenever the button is clicked
function render(){
//Position the fish
fish.style.left = fishX + "px";
fish.style.top = fishY + "px";
//Position the hook
hook.style.left = guessX + "px";
hook.style.top = guessY + "px";
if(gameWon){
//remove the fish and hook
fish.style.display = "none";
hook.style.display = "none";
}
}
//the button function to call the
//validateInput()
function clickHandler(){
validateInput();
}
//this functions checks the input of the
//player
function validateInput(){
//changes the string input into numbers
guessX = parseInt(inputX.value);
guessY = parseInt(inputY.value);
//if input is not a number then display bottom message
if(isNaN(guessX) || isNaN(guessY)){
output.innerHTML = "Please enter a number.";
}
//if both inputs are more than 400 then display message
else if(guessX > 400 || guessY > 400){
output.innerHTML = "Please enter a number less than 400";
}
//if the Y input is less than 50 then display message
else if(guessY < 50){
output.innerHTML = "For Y, enter a number more than 50";
}
//if all above are not the case then call playGame() functionqqq
else{
playGame()
}
}
function playGame(){
//decrease the value of shotRemaining by 1
shotsRemaining = shotsRemaining - 1;
//increase the value of shotsMade by 1
shotsMade = shotsMade + 1;
//the variable gameState gets this message
gameState = " Shots: " + shotsMade + ", Remaining: " + shotsRemaining;
//the variable guessX gets the players inputX value turned to integer
guessX = parseInt(inputX.value);
//the variable guessY gets the players inputX value turned to integer
guessY = parseInt(inputY.value);
//Find out whether the player's x and y guesses are inside
//The fish's area
//this if statement checks if the player's guess is within the fish div
//horizontal range
if(guessX >= (fishX - tolerance) && guessX <= (fishX + 20 + tolerance))
{
//Yes, it's within the X range, so now let's
//check the Y range
//this if statement checks if the player's guess is within the fish div
//vertical range
if(guessY >= (fishY - tolerance) && guessY <= fishY + 20 + tolerance)
{
//It's in both the X and Y range, so it's a hit!
gameWon = true;
endGame();
}
//this if statement checks if the player's guess is within the dynamite div
//horizontal range
} else if(guessX >= (dynamiteX - tolerance) && guessX <= (dynamiteX + 20 + tolerance))
{
//Yes, it's within the X range, so now let's
//check the Y range
//this if statement checks if the player's guess is within the fish div
//vertical range
if(guessY >= (dynamiteY - tolerance) && guessY <= (dynamiteY + 20 + tolerance))
{
//It's in both the X and Y range, so it's a hit!
hookDestroyed = true;
//remove the dynamite from the game
dynamite.style.display = 'none';
//display the explosion in the dynamite position
explosion.style.display = "block";
explosion.style.position = "absolute";
explosion.style.left = dynamiteX + "px";
explosion.style.top = dynamiteY + "px";
endGame();
}
}
//if the hook is out of the dynamite and the hook
//range
else{
output.innerHTML = "Miss!" + gameState;
//set a timer
setTimeout(() => {
//the hook moves back to its original position
//after 300 miliseconds
hook.style.top = 380 + "px";
hook.style.left = 160 + "px";
}, 300);
//if the value of shotsRemaining is zero
if (shotsRemaining < 1)
{
//then call endGame() function
endGame();
}
}
//Update the alien's position if the
//game hasn't yet been won
if(!gameWon)
{
//Update the fish's X position
fishX = Math.floor(Math.random() * 300);
fishY = Math.floor(Math.random() * 300);
fishY += 50;
}
//Render the new game state
render();
//console.log("X: " + alienX);
//console.log("Y: " + alienY);
}
//this function checks whether the game is won
function endGame(){
//if the game is won
if(gameWon){
//if the value of shotsMade is less than 2
//display this message
if(shotsMade < 2){
output.innerHTML = "Hooray! You caught the fish!" + "<br>"
+ "It only took you " + shotsMade + " shot.";
}
//this is for aesthetic purposes. It's not necessary
else{
output.innerHTML = "Hooray! You caught the fish!" + "<br>"
+ "It only took you " + shotsMade + " tries.";
}
}
//if the hook is destroyed by the dynamite
//display this message
else if(hookDestroyed){
output.innerHTML = "Boom!! You hit a dynamite!" + "<br>"
+ "Your hook is destroyed. :("
}
//if the game is lost and the hook is not destroyed
//display this message
else{
output.innerHTML = "You lost!" + "<br>"
+ "The fish got away!";
}
//Disable the button
button.removeEventListener("click", clickHandler, false);
button.disabled = true;
//Disable the enter key
//window.removeEventListener("keydown", keydownHandler, false);
//Disable the input fields
inputY.disabled = true;
inputX.disabled = true;
//hide hook and fish
hook.style.display = "none";
fish.style.display = "none";
}
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