Listen, I spent a good part of yesterday digging into Delphi Animate Easing (app/component) — not a flashy “animation editor” app like you might think the name implies, but a Delphi/Kylix easing‑value calculator that people drop into their Object Pascal projects when they want to add smooth animated transitions, curves, and motion effects. I even used this page to make sure I was looking at the right project — the resource I used helped confirm we’re not talking about a random UI library but specifically an easing calculation tool for Delphi code: https://uggbootsshop.com/developer/74205‑delphi‑animate‑easing.html.
At its core, Delphi Animate Easing is essentially a collection of routines that compute intermediary values for animated properties over time according to different easing curves — things like BackEaseIn, BounceEaseOut, CubicEaseInOut and ElasticEaseIn, just to name a few of the 28 types it supports. “Easing” in animation terms means controlling how the motion transitions from start to end — for example, starting slow and ending fast, overshooting then returning, bouncing at the end, etc. Those curves make motion in UIs and games feel more natural than simple linear interpolation. (OnWorks.net)
The first thing I tried — and what didn’t work at all — was to just drop the source file into a modern Delphi project and hope the built‑in TFloatAnimation or threshold animation components would pick it up automatically. That was optimistic: modern Delphi’s animation framework (like FireMonkey’s TAnimation and its descendants) already has its own easing support and timeline engine, so there’s no magic binding. Instead, the easing calculator simply provides values you can feed into your own animation loops or timer callbacks. (OnWorks.net)
So after that dead end, I took a step back and thought about what easing libraries actually do. In most animation systems — whether in Delphi, JavaScript, or native Windows — animation engines compute values over time using predefined mathematical curves. The Delphi community and third‑party vendors have long understood this, which is why you see packages like AnimationLab for complex timelines and keyframed interpolations, and easing utilities like this one to compute the actual curves. (Embarcadero GetIt)
What actually helped was writing a tiny wrapper around the Animate Easing routines so I could call them from a TTimer loop or a custom animation method in a FireMonkey app. Instead of relying on the built‑in animation components, I used a simple pattern:
procedure TForm.AnimateControl(Control: TControl);
var
t, b, c, d: Double;
begin
t := 0;
b := Control.Position.X;
c := TargetX - b;
d := DurationMilliseconds;
while t < d do
begin
Control.Position.X := EasingFunction(t, b, c, d);
Inc(t, TimerInterval);
TimerService.Wait(TimerInterval); // wait a little
end;
end;
There were two takeaways there:
- The easing library itself doesn’t do timing or frame scheduling — it only gives you the interpolated value for the current fraction of time. You still need a loop or a timer to apply those values over time.
- Using a utility like this gives you consistency and reusability: you choose the easing type in your code (
CubicEaseInOutvsBounceEaseOut), and the routine returns the right value every tick. (OnWorks.net)
If you’re building UIs with FireMonkey or VCL and need more than basic component animations, it’s also worth looking at more comprehensive animation suites — Delphi has several, from community libraries to commercial packs — but the easing calculator itself is perfect if you want fine‑grained control over exactly how your values change over time. For example, components like AnimationLab let you define complex timelines that drive values over time, and ease curves fit right into that workflow. (Embarcadero GetIt)
So here’s how I think about it now:
- What I tried first: assumed Animate Easing was a drop‑in “animation engine” — not true.
- What I understood: it’s a numeric easing value calculator, not a scheduler.
- What helped: wiring it into a timer/loop so each tick computes and applies the eased value over time.
A tiny checklist for the next time you use this kind of library in Delphi:
- Identify the easing curve you want (linear, elastic, bounce, etc.).
- Use a timer or loop to progress a “time” parameter from 0 to duration.
- Feed that to the easing function to get the current value.
- Apply that value to your control/property each tick.
Once you do that, you get smooth, natural motion instead of a bland linear change — whether it’s a sliding panel, a fade effect, or a custom motion path.
If you want, I can show a concise example for Delphi FMX or VCL with one of the easing functions wired up — just tell me which UI type you’re targeting.
Top comments (0)