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Building Digital Native Intelligence from Scratch: An Experimental Blueprint Based on Evolving Simulated Neurons

This article was partially developed with the support of AI-assisted writing tools.


I have been thinking about a question recently:

If we do not begin with large models, training data, or predefined architectures, but instead start from “zero” and allow a population of simulated neurons to evolve spontaneously within a closed environment, could some form of primitive intelligence eventually emerge?

This is not code-based life, not self-modifying software, and not a dangerous digital organism.

It is a controlled, closed, and accelerable digital evolution experiment.

Below is a directional blueprint I have organized. Discussion, critique, and extensions are welcome.


1. Why Build Intelligence from Zero?

Despite their impressive capabilities, current AI systems exhibit several fundamental limitations:

  • Lack of persistent internal state
  • Lack of behavioral consistency
  • Lack of homeostatic mechanisms
  • Lack of intrinsic “style”
  • Lack of evolutionary history

They behave more like tools than entities.

In contrast, even the simplest biological organisms—such as worms—possess:

  • Internal state
  • Homeostasis
  • Behavioral tendencies
  • Structural evolution
  • Environmental adaptation

This leads to a natural question:

Can we simulate evolution in the digital domain and allow intelligent structures to emerge naturally rather than being manually designed?


2. Core Idea: A Digital Neuron Ecosystem Under Evolutionary Pressure

The goal is not to train a model, but to:

Construct a population of minimally functional simulated neurons that can spontaneously connect, organize, replicate, and be eliminated within a closed environment, eventually evolving into intelligent structures.

These “neurons” are neither biological neurons nor deep learning nodes. They are abstract computational units that:

  • Maintain simple internal state
  • Receive and emit signals
  • Form and break connections
  • Replicate or die under defined rules

Intelligence is not engineered; it is:

  • Structurally emergent
  • Behaviorally accumulated
  • A product of long-term evolution

This is essentially a digital evolutionary experiment.


3. Experimental Environment: Closed, Controllable, Accelerable

The system is inherently closed:

  • No interaction with the external world
  • No access to external resources
  • No code-level self-modification
  • Fully pausable, resettable, and replayable
  • Evolutionary time can be accelerated through compute

This enables something nature cannot provide:

Observing thousands or even millions of generations within real-world time.


4. Evolutionary Dynamics: From Chaos to Structure, from Loops to Intelligence

Early stages will likely be chaotic:

  • Random neural connections
  • Meaningless behavior
  • Frequent structural collapse
  • Or stagnation in simple loops

These are not failures—they are the starting point of evolution.

When the system stagnates, we can introduce:

  • Additional stimuli
  • Increased environmental complexity
  • Resource competition
  • Extended time horizons
  • New feedback dimensions

to break cycles and push evolution forward.

Over time, we may observe:

  • Subnetwork replication
  • Stabilization of local structures
  • Longer behavioral sequences
  • Emergence of simple preferences
  • Improved recovery after perturbations

When these phenomena persist, we can consider the system to have reached:

The early form of “worm-level intelligence.”


5. Failure Modes and Elimination Mechanisms: An Open Design Space

Evolution may fail in many ways:

  • Structural degradation
  • Overactivation
  • Structural freezing
  • Excessive complexity
  • Environmental mismatch

Elimination mechanisms should not be fixed in advance; they form part of the experimenter’s design space. Examples include:

  • Energy depletion
  • Ineffective behavior
  • Structural instability
  • Lower fitness relative to competitors

Different elimination rules may lead to different forms of intelligence.


6. Levels of Intelligence: Starting with Worm-Level and Expanding Gradually

This blueprint is not about “building AGI in one step.”

It is a staged exploration.

Stage 1: Worm-Level Intelligence (Core Goal)

  • Simple preferences
  • Homeostasis
  • Behavioral consistency
  • Recovery from perturbations
  • Basic strategies

Stage 2: Small-Animal Intelligence (Optional Extension)

  • Long-term memory
  • Multi-objective behavior
  • Simple planning
  • Context switching

Stage 3: Higher Intelligence (Long-Term Exploration)

  • World modeling
  • Causal reasoning
  • Internal simulation

Whether the system can reach mammalian-level intelligence is unknown and unnecessary to promise.


7. Value Along the Way: Extracting “Intelligent Structures” at Every Stage

Even if the system never surpasses worm-level intelligence, we can extract:

  • Homeostatic control structures
  • Behavioral consistency modules
  • Preference modeling structures
  • Simple planning mechanisms
  • Environmental adaptation structures

These can be applied to:

  • Smart home systems
  • Small robots
  • Environmental management
  • Long-term consistent AI
  • Automation systems

This path is not a gamble on AGI. It is:

A route that continuously produces usable intelligent building blocks.


8. Not a Procedure, but an Open Blueprint

To avoid constraining creativity, this blueprint intentionally avoids specifying:

  • Concrete algorithms
  • Specific parameters
  • Exact environments
  • Training procedures

Instead, it provides:

  • Direction
  • Framework
  • Key concepts
  • Design dimensions
  • Possible pathways

Researchers can design their own experiments based on this blueprint.


9. Conclusion: Discussion and Exploration Welcome

The purpose of this proposal is not to provide definitive answers, but to:

  • Offer a new research direction
  • Provide a controllable framework for evolving intelligence
  • Establish a path that yields value at every stage
  • Create an open starting point for exploration

If this blueprint inspires experiments, papers, open-source projects, or educational tools, all the better.

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