DEV Community

Cover image for TestDino: Smart reporting layer for Playwright
Pratik Patel
Pratik Patel

Posted on • Edited on

TestDino: Smart reporting layer for Playwright

Debugging a failed Playwright test at 4 PM on Friday. You're clicking through traces, scrolling logs, checking screenshots in different tabs. Thirty minutes later, you're still piecing together what happened. Sound familiar?

Most Playwright teams lose hours every week doing exactly this. The test fails in CI, but passes locally. You rerun it. It passes. Then fails again tomorrow. The evidence is there: logs, traces, screenshots, but scattered across your CI artifacts, your terminal, and three browser tabs you forgot to close.

The Real Problem Isn't Playwright

Here's what we've learned while building TestDino and talking to hundreds of Playwright teams: the bottleneck isn't the testing framework. Playwright gives you incredible debugging tools: detailed traces, comprehensive logs, timestamped screenshots. The problem is how these results are consumed.

Think about your last debugging session:

How many tabs did you have open?
How many times did you switch between your terminal, CI dashboard, and local trace viewer?
How long before you found the actual issue?
Did you ever figure out if it was flaky or a real bug?

That friction: the context switching, the mental load, the "wait, which run was this from?" that's what burns teams out. Not the test failures themselves. The exhausting process of making sense of them.

The Three Hidden Time Sinks

Most teams don't realize where debugging time actually goes:

1. Evidence Gathering (10-15 minutes per failure) You're not debugging yet, you're still collecting information. Download the trace. Open it locally. Find the screenshot. Check the logs. Compare it to the previous run. By the time you have everything in front of you, you've already burned 15 minutes.

2. Context Switching (5-10 minutes per failure) Each tool switch breaks your mental model. You're in the trace viewer, then jumping to logs, then checking CI, then asking a teammate if they saw this failure. Every switch costs cognitive load and time.

3. Pattern Recognition (20-30 minutes per investigation) Is this failure new? Did it happen on this branch before? Is it environment-specific? Was it flaky last week? Without historical context, you're starting from zero every time.

Add it up: a single failed test can easily consume 45 minutes of investigation time. Multiply that across your team, across your test suite, across a sprint, and suddenly you're losing days to debugging.

What Teams Are Doing Differently

The teams who broke out of this cycle didn't add more tools to their stack. They changed one fundamental thing: they stopped treating debugging as a solo, scattered activity and started treating it as a visibility challenge.

At TestDino, we've seen this shift happen across teams of all sizes. The pattern is consistent: when debugging moves from "hunt for evidence" to "evidence is already there," everything speeds up : triaging, fixing, shipping, confidence.

The Unified Dashboard Approach

Here's what smarter debugging looks like in practice :

• Instead of downloading traces →They're already loaded in your dashboard The moment a test fails, the trace is right there. No downloads. No "which artifact was it?" Just click and see.

• Instead of switching between tools → Everything is in one view Trace, logs, screenshots, video, test history; all in the same interface. Your brain stays in debugging mode instead of tool-switching mode.

• Instead of guessing about patterns → The system shows you trends Is this test flaky ? The dashboard already tracked it. Did it fail on this branch before? The history is right there. Is it environment-specific? The data tells you.

The ROI of Better Visibility

One team we work with was spending an average of 2 hours per day across their QA team just debugging failed tests. Not fixing them, just understanding what went wrong.

After moving to a unified debugging approach, they cut that time to 30 minutes. Same test suite. Same failure rate. Different visibility.

That's 1.5 hours per day, per person. Over a sprint, that's 30+ hours back for a team of 3. Over a quarter, that's nearly 400 hours, the equivalent of hiring another QA engineer, except you didn't have to.

What This Means for Your Team

The shift from scattered to unified debugging isn't about working harder. It's about removing friction from a process that's already hard enough.

When your team can see failures clearly, triage them quickly, and understand patterns without digging, that's when testing becomes the competitive advantage it's supposed to be, instead of the bottleneck it often becomes.

Where to Start

We wrote a detailed guide on implementing smarter Playwright debugging practices, including specific workflows, tool configurations, and real team examples. Whether you're using TestDino or building your own solution, the principles apply.

You can read the full breakdown here:https://testdino.com/blog/smarter-playwright-debugging/

The guide covers:

  • Exactly what to unify in your debugging workflow
  • How to set up historical tracking for flaky tests
  • Real examples from teams who made this shift
  • Technical implementation details for different CI environments

As at the end of the day, debugging shouldn't be the hardest part of testing. Getting visibility into what's actually happening should be.

Top comments (0)