Introduction
This is day 19 of Wes Bos's JavaScript 30 challenge where I am going to use RxJS operators and Angular to take photos, add them to photo section for me to download to my local hard drive.
In this blog post, I inject native Navigator to component such that I can load web camera to video element. Every 16 seconds, a callback function draws the video image to canvas with special effects. Whenever I click "Take photo" button, the canvas converts data to base64 string and add it to photo section from most recent to earliest.
Create a new Angular project in workspace
ng generate application day19-webcam-fun
Define Native Navigator
First, we create core module and define native navigaor to inject into the web camera component.
// core.module.ts
import { NgModule } from '@angular/core';
import { CommonModule } from '@angular/common';
import { NAVIGATOR_PROVIDERS } from './navigator.service';
@NgModule({
declarations: [],
imports: [
CommonModule
],
providers: [NAVIGATOR_PROVIDERS]
})
export class CoreModule { }
Next, I create NAVIGATOR injection token and NAVIGATOR_PROVIDERS in navigator service
// navigator.service.ts
import { isPlatformBrowser } from '@angular/common';
import { ClassProvider, FactoryProvider, InjectionToken, PLATFORM_ID } from '@angular/core';
/* Create a new injection token for injecting the navigator into a component. */
export const NAVIGATOR = new InjectionToken('NavigatorToken');
export abstract class NavigatorRef {
get nativeNavigator(): Navigator | Object {
throw new Error('Not implemented.');
}
}
/* Define class that implements the abstract class and returns the native navigator object. */
export class BrowserNavigatorRef extends NavigatorRef {
constructor() {
super();
}
override get nativeNavigator(): Object | Navigator {
return navigator;
}
}
/* Create a injectable provider for the NavigatorRef token that uses the BrowserNavigatorRef class. */
const browserNavigatorProvider: ClassProvider = {
provide: NavigatorRef,
useClass: BrowserNavigatorRef
};
/* Create an injectable provider that uses the navigatorFactory function for returning the native navigator object. */
const navigatorProvider: FactoryProvider = {
provide: NAVIGATOR,
useFactory: (browserWindowRef: BrowserNavigatorRef, platformId: Object) =>
isPlatformBrowser(platformId) ? browserWindowRef.nativeNavigator : new Object(),
deps: [ NavigatorRef, PLATFORM_ID ]
};
/* Create an array of providers. */
export const NAVIGATOR_PROVIDERS = [
browserNavigatorProvider,
navigatorProvider
];
After defining the providers, I provide NAVIGATOR_PROVIDERS to the core module
// core.module.ts
@NgModule({
declarations: [],
imports: [
CommonModule
],
providers: [NAVIGATOR_PROVIDERS]
})
export class CoreModule { }
The definition of the core module is now complete and I import CoreModule to AppModule.
// app.module.ts
import { APP_BASE_HREF, PlatformLocation } from '@angular/common';
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { AppComponent } from './app.component';
import { CoreModule } from './core';
@NgModule({
declarations: [
AppComponent
],
imports: [
BrowserModule,
WebCamModule,
],
providers: [],
bootstrap: [AppComponent]
})
export class AppModule { }
Create Web Camera feature module
The next feature module to create is Web Camera feature module and it also imports into AppModule. I declare two components in the feature module: WebCameraComponent and PhotoStripeComponent. WebCameraComponent takes photos with a web camera and lists them in PhotoStripeComponent from most recent to earliest.
Then, Import WebCamModule in AppModule
// webcam.module.ts
import { NgModule } from '@angular/core';
import { CommonModule } from '@angular/common';
import { WebCameraComponent } from './web-camera/web-camera.component';
import { PhotoStripeComponent } from './photo-stripe/photo-stripe.component';
@NgModule({
declarations: [
WebCameraComponent,
PhotoStripeComponent
],
imports: [
CommonModule
],
exports: [
WebCameraComponent
]
})
export class WebCamModule { }
// app.module.ts
import { APP_BASE_HREF, PlatformLocation } from '@angular/common';
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { AppComponent } from './app.component';
import { CoreModule } from './core';
import { WebCamModule } from './webcam';
@NgModule({
declarations: [
AppComponent
],
imports: [
BrowserModule,
WebCamModule,
CoreModule,
],
providers: [
{
provide: APP_BASE_HREF,
useFactory: (platformLocation: PlatformLocation) => platformLocation.getBaseHrefFromDOM(),
deps: [PlatformLocation]
}
],
bootstrap: [AppComponent]
})
export class AppModule { }
Declare components in web camera feature module
In web camera module, I declare WebCameraComponent that loads the web camera of my laptop to video element in order to take photos. PhotoStripeComponent is a presentation component that iterates an array of base64 string and display them from latest to earliest.
src/assets
└── audio
└── snap.mp3
src/app
├── app.component.ts
├── app.module.ts
├── core
│ ├── core.module.ts
│ ├── index.ts
│ └── navigator.service.ts
└── webcam
├── index.ts
├── interfaces
│ └── webcam.interface.ts
├── photo-stripe
│ └── photo-stripe.component.ts
├── web-camera
│ └── web-camera.component.ts
└── webcam.module.ts
I define component selector, inline template and inline CSS styles in WebCameraComponent. Later sections of the blog post will implement RxJS codes to add the functionality. For your information, <app-web-camera> is the tag of the component.
// webcam.interface.ts
export interface Photo {
data: string;
description: string;
download: string;
}
// web-camera.component.ts
import { APP_BASE_HREF } from '@angular/common';
import { ChangeDetectionStrategy, Component, ElementRef, Inject, OnDestroy, OnInit, ViewChild } from '@angular/core';
import { Observable, of, Subject } from 'rxjs';
import { NAVIGATOR } from '../../core/navigator.service';
import { Photo } from '../interfaces/webcam.interface';
@Component({
selector: 'app-web-camera',
template: `
<ng-container>
<div class="photobooth">
<div class="controls">
<button #btnPhoto>Take Photo</button>
</div>
<canvas class="photo" #photo></canvas>
<video class="player" #video></video>
<ng-container *ngIf="photoStripe$ | async as photoStripe">
<app-photo-stripe [photoStripe]="photoStripe"></app-photo-stripe>
</ng-container>
</div>
<audio class="snap" [src]="soundUrl" hidden #snap></audio>
</ng-container>
`,
styles: [`
:host {
display: block;
}
...omitted for brevity...
`],
changeDetection: ChangeDetectionStrategy.OnPush
})
export class WebCameraComponent implements OnInit, OnDestroy {
@ViewChild('btnPhoto', { static: true, read: ElementRef })
btnPhoto!: ElementRef<HTMLButtonElement>;
@ViewChild('snap', { static: true, read: ElementRef })
snap!: ElementRef<HTMLAudioElement>;
@ViewChild('video', { static: true, read: ElementRef })
video!: ElementRef<HTMLVideoElement>;
@ViewChild('photo', { static: true, read: ElementRef })
canvas!: ElementRef<HTMLCanvasElement>;
destroy$ = new Subject<void>();
photoStripe$!: Observable<Photo[]>;
constructor(@Inject(APP_BASE_HREF) private baseHref: string, @Inject(NAVIGATOR) private navigator: Navigator) { }
ngOnInit(): void {
const videoNative = this.video.nativeElement;
const canvasNative = this.canvas.nativeElement;
const ctx = canvasNative.getContext('2d', { willReadFrequently: true });
this.getVideo();
this.photoStripe$ = of([]);
}
get soundUrl() {
const isEndWithSlash = this.baseHref.endsWith('/');
return `${this.baseHref}${ isEndWithSlash ? '' : '/' }assets/audio/snap.mp3`;
}
private getVideo() {
console.log('navigator', this.navigator);
this.navigator.mediaDevices.getUserMedia({ video: true, audio: false })
.then(localMediaStream => {
console.log(localMediaStream);
const nativeElement = this.video.nativeElement;
nativeElement.srcObject = localMediaStream;
nativeElement.play();
})
.catch(err => {
console.error(`OH NO!!!`, err);
});
}
private rgbSplit(pixels: ImageData) {
for (let i = 0; i < pixels.data.length; i += 4) {
pixels.data[i - 150] = pixels.data[i + 0]; // RED
pixels.data[i + 500] = pixels.data[i + 1]; // GREEN
pixels.data[i - 550] = pixels.data[i + 2]; // Blue
}
return pixels;
}
ngOnDestroy(): void {
this.destroy$.next();
this.destroy$.complete();
}
}
photoStripe$
is an Observable and async pipe resolves the observable in inline template to render the array elements.
<ng-container *ngIf="photoStripe$ | async as photoStripe">
<app-photo-stripe [photoStripe]="photoStripe"></app-photo-stripe>
</ng-container>
async
resolves photoStripe$
to photoStripe
variable and photoStripe
is the input parameter of PhotoStripeComponent.
getVideo
is a method that uses the native Navigator to load web camera and assign it to video element.
// photo-stripe.component.ts
import { Component, ChangeDetectionStrategy, Input } from '@angular/core';
import { Photo } from '../interfaces/webcam.interface';
@Component({
selector: 'app-photo-stripe',
template: `<div class="strip">
<a *ngFor="let photo of photoStripe; index as i;" [href]="photo.data" download="{{photo.download}}{{i + 1}}">
<img [src]="photo.data" [alt]="photo.description" />
</a>
</div>`,
styles: [`
:host {
display: block;
}
... omitted for brevity ...
`],
changeDetection: ChangeDetectionStrategy.OnPush
})
export class PhotoStripeComponent {
@Input()
photoStripe!: Photo[];
}
PhotoStripeComponent
is a simple presentation component that renders base64 strings to lt;agt; and lt;imggt; elements, and the hyperlinks are downloaded when clicked.
Next, I delete boilerplate codes in AppComponent and render WebCameraComponent in inline template.
import { Component } from '@angular/core';
import { Title } from '@angular/platform-browser';
@Component({
selector: 'app-root',
template: '<app-web-camera></app-web-camera>',
styles: [`
:host {
display: block;
}
`],
})
export class AppComponent {
title = 'Day 19 Web Cam Fun';
constructor(titleService: Title) {
titleService.setTitle(this.title);
}
}
Apply RxJS operators to render video capture in canvas
In ngOnInit, I use RxJS to render video capture in 2D canvas. The event streaming starts when video is ready to play.
// web-camera.component.ts
import { concatMap, filter, fromEvent, map, Observable, scan, startWith, Subject, takeUntil, tap, timer } from 'rxjs';
const videoNative = this.video.nativeElement;
const canvasNative = this.canvas.nativeElement;
const ctx = canvasNative.getContext('2d', { willReadFrequently: true });
fromEvent(videoNative, 'canplay')
.pipe(
filter(() => !!ctx),
map(() => ctx as CanvasRenderingContext2D),
concatMap((canvasContext) => {
const width = videoNative.videoWidth;
const height = videoNative.videoHeight;
canvasNative.width = width;
canvasNative.height = height;
const interval = 16;
return timer(0, interval).pipe(
tap(() => {
canvasContext.drawImage(this.video.nativeElement, 0, 0, width, height);
// take the pixels out
const pixels = canvasContext.getImageData(0, 0, width, height);
this.rgbSplit(pixels);
canvasContext.globalAlpha = 0.8;
canvasContext.putImageData(pixels, 0, 0);
})
)
}),
takeUntil(this.destroy$)
)
.subscribe();
Explanations:
- fromEvent(videoNative, 'canplay') listens to canplay event of the video
- filter(() => !!ctx) validates 2D canvas is defined
- map(() => ctx as CanvasRenderingContext2D) casts 2D canvas as CanvasRenderingContext2D
- concatMap((canvasContext) => {....}) creates a timer observable to draw the canvas every 16 seconds
- takeUntil(this.destroy$) unsubscribes the observable
timer
returns an Observable; therefore, I use concatMap
instead of map
to write the pixels to the canvas
concatMap((canvasContext) => {
const width = videoNative.videoWidth;
const height = videoNative.videoHeight;
canvasNative.width = width;
canvasNative.height = height;
return timer(0, interval).pipe(
tap(() => {
canvasContext.drawImage(this.video.nativeElement, 0, 0, width, height);
// take the pixels out
const pixels = canvasContext.getImageData(0, 0, width, height);
this.rgbSplit(pixels);
canvasContext.globalAlpha = 0.8;
canvasContext.putImageData(pixels, 0, 0);
})
)
})
Build photo list with RxJS operators
// web-camera.component.ts
this.photoStripe$ = fromEvent(this.btnPhoto.nativeElement, 'click')
.pipe(
tap(() => {
const snapElement = this.snap.nativeElement;
snapElement.currentTime = 0;
snapElement.play();
}),
map(() => ({
data: this.canvas.nativeElement.toDataURL('image/jpeg'),
description: 'My photo',
download: 'photo',
})),
scan((photos, photo) => [photo, ...photos], [] as Photo[]),
startWith([] as Photo[]),
);
Explanations:
- tap(() => { ...play sound... }) plays an audio file when I click "Take photo" button
- map(() => { ...create base64 string, description and file download name ... }) constructs base64 string, description and file name
- scan((photos, photo) => [photo, ...photos], [] as Photo[]) accumulates photos from most recent to earliest
- startWith([] as Photo[]) initializes an empty photo list
This is the end of the example. I built an Angular and RxJS example to take photos and prepend new photo in photo stripe component for download.
Final Thoughts
In this post, I show how to use RxJS and Angular to take fun photos with web camera and make them available for download.
This is the end of the blog post and I hope you like the content and continue to follow my learning experience in Angular and other technologies.
Resources:
- Repo: https://github.com/railsstudent/ng-rxjs-30/tree/main/projects/day19-webcam-fun
- Live demo: https://railsstudent.github.io/ng-rxjs-30/day19-webcam-fun/
- Wes Bos's JavaScript 30 Challenge: https://github.com/wesbos/JavaScript30
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