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Saif Eddine Layouni
Saif Eddine Layouni

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𝐚 𝐜𝐨𝐦𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐝 𝐦𝐞𝐬𝐡 𝐜𝐮𝐭 𝐟𝐞𝐚𝐭𝐮𝐫𝐞

Hello everyone,

I hope this message finds you well. I am working on an academic project and I could use some assistance from you guys.
Specifically, I am creating my first Unity project which is a 𝐕𝐑 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧, and I am struggling with a particular issue.

I need to create 𝐚 𝐜𝐨𝐦𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐝 𝐦𝐞𝐬𝐡 𝐜𝐮𝐭 𝐟𝐞𝐚𝐭𝐮𝐫𝐞 that includes:

-A curved incision only applied on human flesh surface(mesh surface)
-Variable depth based on user interaction
-The ability to insert objects into the incision

I found a video demonstrating exactly what I am trying to achieve, but unfortunately, the source code is not available and the owner has not responded to my requests for assistance.

I am hoping that someone in my network might be able to help me with either the source code or a roadmap on how to achieve this result. Any advice, suggestions or insights would be greatly appreciated. If you are able to help, please feel free to share your thoughts in the comments or send me a private message.

Thank you in advance for your help, and please note that I have a deadline for this project.

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