You finish editing a video. You send it to the client. You feel good about the work you did.
Then the client sends you their thoughts. They want to make one change. Then they want to make another change. Then they say "can we just try something " Two weeks later you are still working on the video. Nobody knows how you got to this point.
If this sounds like something that has happened to you you are not alone. Video revisions that go on and on are one of the exhausting things about being a video editor or creator. The frustrating thing is that they almost never start with changes. They start with one note.
It never feels like the revisions are getting out of hand until it is already too late
The time the client gives you feedback it is usually okay. They might want you to turn down the music or move a title card. You make the changes. Send it back to them.
Then they give you more feedback. There are notes. Not corrections to what you fixed. New thoughts. New ideas. Things they did not think about the time they saw the video but they are thinking about now because they watched the video again and it gave them new ideas.
That is when the revisions start to get out of hand.
Each time the client gives you feedback it opens the door to changes. The times someone watches a video the more things they notice. The more things they notice the things they want to change. There is no stopping point unless someone sets one.
Why clients and people you work with do this
It is easy to get frustrated and think that the client is being difficult.. Most of the time they are genuinely trying to make the video good. The problem is that they do not know what they want until they see what they do not want.
A lot of people cannot imagine what a finished video will look like from a brief or a script. They need to see it moving. So the first cut is not really feedback on your work. It is them figuring out what they actually want. The second cut is them getting closer to what they want. By the cut they are finally clear on what they had in mind all along.
You did not do anything. The process was just set up to take a time.
The real problem is that nothing is decided on
Revisions that get out of hand almost always come back to one main reason. Nobody agreed on what the finished video should look like before the work started.
When there is no idea of what the finished video should look like every round of feedback is valid. The client is not wrong to ask for changes. You are not wrong to be confused. You are both just working without a plan.
Things that seem obvious to you like how many revisions are included what counts as a revision versus a new request and who has the final say are things that most clients have never thought about. They just assume it will work itself out. It rarely does.
How to stop the revisions from getting out of hand before they start
The effective thing you can do is have a conversation about revisions before you start editing. Not a long conversation, a quick talk about a few things.
How many revisions are included. What a revision actually means versus a request. Who on their team has the say. What the deadline is for feedback.
Most clients will not argue with this. They actually appreciate it because it shows that you have done this before and you know how to manage a project.
Put it in writing. Not because you want to be difficult. Because people forget what they agreed to verbally. Tools like Ophis are useful here because clients can send feedback directly on the video so nothing gets lost in an email thread and every note is tied to the moment in the video it refers to. No more trying to understand a voice note or a scattered email.
Set a deadline for feedback and actually stick to it
One of the reasons revisions get out of hand is because of slow feedback. When a client takes two weeks to get to you they often come back with two weeks worth of new ideas.
Give every round of feedback a deadline. Three to five business days is usually fair. When feedback comes in late or in batches it opens the door to changes that are not really revisions.
You do not have to be harsh about it. You can just say something like "I will keep a slot open for this project until Friday after that I will need to reschedule" and most clients will respect it.
Learn to tell the difference between a fix and a new idea
This takes practice but it is worth it.
A fix is when something is not working the way the client thought it would. The audio is out of sync. The text is cut off. The transition feels jarring. These are game in any revision.
A new idea is when the client has changed their mind about the direction. Different music. A new intro. More of a talking head style. These are changes to the scope of the project even if they are presented as tweaks.
When a new idea comes in during the revision you have a choice. You can absorb it. Quietly grow the project.. You can clearly say what it is. Something like "that sounds like an idea but it would be a separate part of the project and here is what that would look like."
Most of the time just saying it clearly is enough to slow things down. Having a shared place where every request is logged also helps a lot. When clients can see their request history they are less likely to present old changes as new ones. Ophis does this by keeping all client requests and project notes in one place. There is a clear record of what was asked for and when.
A simple revision plan that works
If you want something here is a plan that a lot of editors use.
The first revision is for picture things. Does the story make sense. Is the pacing right. Is anything
The second revision is for adjustments based on the first revision feedback. Color, audio, timing, titles.
The third revision is for touches only. Typos, fixes, nothing big.
After the revision anything new is a change to the project.
This does not have to be complicated. You can explain it in two sentences when you send the draft. Something like "this cut is ready for your picture feedback and we will fine tune in the second revision."
It sets the expectation before anyone has a chance to give you twelve notes on the font.
You are allowed to protect your time
This part can feel uncomfortable. It needs to be said.
Letting revisions go on forever is not being a collaborator. It is just being available in a way that eventually makes you resent the project and the people you are working with.
You can care about doing work and also have clear limits on how many times you will rework the same part of the video. These two things are not in conflict.
The editors and creators who deal with the revision problems are not the ones who never say no. They are the ones who set up the project so that saying no rarely needs to happen.
The main point
Revisions that get out of hand are not really about clients who're too picky or briefs that are not clear or bad luck. They are always about not having a plan, at the start of the project.
When everyone knows how revisions there are, what counts as feedback who approves what and when feedback is due most of the chaos goes away on its own.
It takes ten minutes to set this up before a project starts. It saves hours on the backend. Sometimes days.
You already know how to edit video. The part that makes the job sustainable is learning how to manage the project. That is where the revisions get out of hand. That is where you can stop it.
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